Product Designer – XR, Spatial UX & AI

Lucid Reality Labs LTD.

Bayshore (FL)

Remote

USD 85,000 - 120,000

Full time

34 hours ago
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Benefits offered by this job

24 days annual vacation days
7 working days per year for sick leave
Flexible working hours and ability to”
Open-minded and outside-the-box ideas
Award-winning and diverse team to grow
Friendly team environment

Job summary

Lucid Reality Labs is seeking a Product Designer to elevate end-to-end XR experiences—from spatial interactions to premium visuals. You will shape flows, interfaces, and feedback for VR, AR, MR, and 2D companion interfaces, working with product managers, Unity/XR developers, 3D artists, and clients.

You will lead design reviews, build scalable XR design systems, run usability tests in-headset, and translate feedback into practical, engineer-ready specs to deliver polished, intuitive experiences.

Qualifications

  • 4+ years of product-design experience with shipped digital products.
  • Strong experience in VR/AR/MR or other spatial-computing products.
  • Excellent visual-design craft: typography, layout, colour, hierarchy, motion, premium UI.
  • Deep understanding of human-centered interaction design for immersive workflows.
  • Experience designing user feedback, system status, learning flows, error states, and success criteria.
  • Advanced Figma skills: components, auto layout, variables, prototyping, and design systems.
  • Ability to make clear decisions in ambiguous environments and explain the reasoning to clients and teammates.
  • Experience collaborating with developers and providing implementation-ready specifications.
  • Strong spoken and written English.

Responsibilities

  • Own product design from discovery to delivery: user journeys, wireframes, prototypes, UI, spatial interaction rules, specifications, and design QA.
  • Design intuitive XR interactions for hand tracking, controllers, poke, ray, gaze, and other input methods.
  • Create clear interaction states for complex tasks such as camera tools, scanning, hazard identification, assessment, and review flows.
  • Make interactions forgiving and accessible: define input tolerances, feedback, error prevention, recovery states, and clear next steps.
  • Design effective tutorial and training flows, including guidance, acknowledgement of correct and incorrect actions, progress, and performance feedback.
  • Create high-quality visual interfaces with strong hierarchy, readability, proportional typography and icons, contrast, depth, motion, and responsive feedback.
  • Build and maintain scalable design systems for XR and 2D product interfaces.
  • Improve the visual quality of experiences through thoughtful UI styling, micro-interactions, lighting and environment direction in collaboration with 3D and technical-art teams.
  • Run usability testing in-headset, identify friction early, and turn insights into prioritised improvements.
  • Translate client feedback and business requirements into clear design decisions and developer-ready acceptance criteria.
  • Lead design reviews and raise the quality bar across a small, fast-moving multidisciplinary team.

Skills

Product design
XR product experience
Human-centered design
English proficiency
Design systems

Tools

Figma
Unity
Unreal

Job description

Lucid Reality Labs is a team creating enterprise XR and AI products that make training safer, learning more effective, and complex work easier to perform. Our projects include immersive safety and skills training, simulations, digital twins, and intelligent XR experiences.

We are looking for a Product Designer who can raise the design quality of our products end to end: from intuitive spatial interactions and training flows to polished, premium visual experiences.

Your mission

You will make complex XR products feel clear, natural, and engaging in real use not only look good in Figma.

You will lead the design of flows, interfaces, spatial interactions, feedback systems, and visual direction for products used in VR, AR, mixed reality, and 2D companion interfaces. You will work closely with product managers, Unity/XR developers, 3D artists, technical artists, and clients.

Responsibilities
  • Own product design from discovery to delivery: user journeys, wireframes, prototypes, UI, spatial interaction rules, specifications, and design QA.
  • Design intuitive XR interactions for hand tracking, controllers, poke, ray, gaze, and other input methods.
  • Create clear interaction states for complex tasks for example, camera tools, scanning, hazard identification, assessment, and review flows.
  • Make interactions forgiving and accessible: define input tolerances, feedback, error prevention, recovery states, and clear next steps.
  • Design effective tutorial and training flows, including guidance, acknowledgement of correct and incorrect actions, progress, and performance feedback.
  • Create high-quality visual interfaces with strong hierarchy, readability, proportional typography and icons, contrast, depth, motion, and responsive feedback.
  • Build and maintain scalable design systems for XR and 2D product interfaces.
  • Improve the visual quality of experiences through thoughtful UI styling, micro-interactions, lighting and environment direction in collaboration with 3D and technical-art teams.
  • Run usability testing in-headset, identify friction early, and turn insights into prioritised improvements.
  • Translate client feedback and business requirements into clear design decisions and developer-ready acceptance criteria.
  • Lead design reviews and raise the quality bar across a small, fast-moving multidisciplinary team.
Requirements
  • 4+ years of product-design experience, with a portfolio of high-quality shipped digital products.
  • Strong experience in VR, AR, MR, games, simulations, or other spatial-computing products. This is a core requirement.
  • Excellent visual-design craft: typography, layout, colour, hierarchy, motion, component design, and premium UI styling.
  • Deep understanding of human-centred interaction design, especially for task-based, immersive, or hands-on workflows.
  • Experience designing user feedback, system status, learning flows, error states, and success criteria.
  • Advanced Figma skills, including components, auto layout, variables, prototyping, and design systems.
  • Ability to make clear design decisions in ambiguous environments and explain the reasoning to clients and teammates.
  • Experience collaborating closely with developers and the ability to create practical, implementation-ready specifications.
  • Strong spoken and written English.

Especially valuable

  • Experience with Unity, Unreal, or another real-time 3D environment.
  • Experience designing training, safety, healthcare, industrial, manufacturing, or regulated enterprise products.
  • Familiarity with hand tracking, controller interactions, spatial ergonomics, accessibility, and comfort in XR.
  • Experience directing visual quality alongside 3D artists, animators, and technical artists.
  • Experience with AI-powered products or intelligent assistant interfaces.

What success looks like

Within the first months, you will bring more structure, consistency, and quality to how we design XR products. You will help us create interfaces that are easy to understand at first use, interactions that work reliably in real conditions, training experiences that give users meaningful feedback, and visuals that feel polished, immersive, and premium.

What We Offer
  • 24 days annual vacation days
  • 7 working days per year for sick leave
  • Flexible working hours and ability to work remotely
  • Open-minded and outside-the-box ideas embodied in life
  • Award-winning and diverse team to grow together
  • Friendly team and a great working environment

Join us, and together, let's make a positive impact on how we experience life!

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