Unreal Tech Artist

Virtual Producer

San Francisco (CA)

Remote

USD 75,000 - 175,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Evil Eye Pictures in San Francisco is seeking a full-time Unreal Technical Artist to join their collaborative virtual studio. The role requires a strong understanding of art and animation pipelines, as well as expertise in Unreal Engine. Responsibilities include designing experiences, importing assets, and creating functionality using Unreal's Blueprint system.

The ideal candidate should have advanced skills in Maya and be comfortable with various content creation software. The position offers a competitive salary ranging from $75,000 to $175,000 per year.

Qualifications

  • Experience with Unreal Engine: Sequencer, Materials, and Blueprints.
  • Advanced experience with Maya.
  • Comfortable with a range of content creation software.

Responsibilities

  • Design and build experiences in Unreal Engine.
  • Import assets for scene setup and layout.
  • Collaborate and test new features.

Skills

Unreal Engine
Maya
Photoshop
Zbrush
Problem-solving skills
Communication skills

Tools

Adobe Substance Designer
Mudbox

Job description

Evil Eye Pictures, founded in 2004, is a collaborative virtual studio focused on creating immersive, compelling visuals and experiences for real‑time, multiplatform entertainment.

Unreal Technical Artist

Evil Eye Pictures is looking for a full‑time accomplished Unreal Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal Engine. A level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Key Responsibilities
  • Work with the supervisors to design and build experiences in Unreal Engine.
  • Import assets from DCCs for scene setup and layout.
  • Design materials in Unreal.
  • Be well‑versed in various lighting techniques in Unreal.
  • Create interaction and functionality using the Unreal Blueprint system.
  • Collaborate, test new features, and provide useful feedback.
Requirements
  • Experience working with Unreal Engine: Sequencer, Materials, and Blueprints.
  • Advanced experience with Maya.
  • Comfortable with a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc.
  • Strong problem‑solving skills.
  • Strong interpersonal and communication skills.
  • Good team player with a great attitude, dependable and flexible.
  • Takes direction well and exercises close attention to detail.
Good to have
  • Optimize content through profiling and enhancing performance with diagnostic tools.
  • Shader programming experience.
  • Scripting and programming skills with Python, C#, JavaScript and C++.
  • Maya modeling and rigging experience.

This position is remote.

Base Pay Range: $75K-175K per year.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Technical Artist (Virtual Art Department)
Technical Artist (Virtual Art Department)

Magnopus • Los Angeles (CA)

On-site
USD 80,000 - 100,000
Ongoing education and mentorship opportunities
Generous health care
Time off and other benefits
TECHNICAL ARTIST
TECHNICAL ARTIST

TRICK 3D • Atlanta (GA)

On-site
USD 85,000 - 120,000
Creative work environment
Flexible schedule
Medical insurance
+1
Technical Artist
Technical Artist

Pipeworks • Eugene (OR)

On-site
USD 70,000 - 82,000
Medical, Dental, Vision
401K with employer match
Life Insurance
+9
Senior Unreal Technical Artist (Freelance)
Senior Unreal Technical Artist (Freelance)

Alex Kong • New York (NY)

On-site
USD 80,000 - 100,000
Competitive salary
Exciting real-time projects
Unreal Technical Artist
Unreal Technical Artist

Swaybox Studios • New Orleans (LA)

On-site
USD 90,000 - 130,000
Shader Technical Artist
Shader Technical Artist

31st Union • San Mateo (CA)

On-site
USD 86,000 - 127,000
Health insurance
Paid holidays
Paid vacation
+7
Technical Artist (VFX / Shaders)
Technical Artist (VFX / Shaders)

Lightfold • Atlanta (GA)

Hybrid
USD 80,000 - 120,000
Health benefits
Hybrid work model
Ground-floor opportunity
Principal Technical Artist
Principal Technical Artist

Hidden Levels • North Township (IN)

On-site
USD 110,000 - 160,000
Technical Artist
Technical Artist

WorkinGames • San Mateo (CA)

Hybrid
USD 86,000 - 127,000
Medical, dental, vision insurance
14 paid holidays per year
Paid vacation 15–25 days per year
+2
Shader Technical Artist
Shader Technical Artist

2K Madrid • San Mateo (CA)

Hybrid
USD 86,000 - 127,000
Medical insurance
Dental and vision
Paid holidays
+7