Unreal Engine Technical Artist / Simulation Engineer

Inception Technologies

United States

Remote

USD 55,000 - 110,000

Full time

14 days+
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Job summary

Inception Technologies is seeking a contract Unreal Engine Technical Artist / Simulation Engineer to build interactive 3D environments, systems, and workflows for AI evaluation. You will implement gameplay logic, scene behaviors, and robust Unreal workflows to support agent-based testing and iteration.

Work with a small team to ensure scenes are stable, performant, and easy to iterate on, and communicate clearly in a contractor setting.

Qualifications

  • Strong Unreal Engine experience building interactive 3D projects.
  • Experience with C++ and gameplay scripting.
  • Ability to work independently in a contractor setting.

Responsibilities

  • Build interactive 3D environments and systems in Unreal Engine
  • Create gameplay logic, object interactions, and scene behaviors
  • Develop clean, reliable Unreal workflows for structured simulation-style experiences
  • Collaborate on environment logic, validation, and technical implementation details
  • Help ensure scenes are stable, performant, and easy to iterate on
  • Work closely with a small team to turn ideas into production-ready Unreal environments

Skills

Unreal Engine
C++
Gameplay logic
Debugging
Independent work

Job description

We’re hiring a contract Unreal Engine Technical Artist / Simulation Engineer to help build interactive 3D environments, systems, and workflows for AI evaluation. This role sits at the intersection of real-time 3D, technical problem solving, and simulation design. You’ll create structured Unreal environments, interactive logic, and reliable scene behaviors that support agent-based learning, testing, and iteration.

This is a strong fit for someone who enjoys building beyond traditional game content and is excited by the idea of creating robust, high-quality Unreal experiences that are usable, testable, and scalable.

What you’ll do
  • Build interactive 3D environments and systems in Unreal Engine
  • Create gameplay logic, object interactions, and scene behaviors
  • Develop clean, reliable Unreal workflows for structured simulation-style experiences
  • Collaborate on environment logic, validation, and technical implementation details
  • Help ensure scenes are stable, performant, and easy to iterate on
  • Work closely with a small team to turn ideas into production-ready Unreal environments
What we’re looking for
  • Strong Unreal Engine experience building interactive 3D projects
  • Experience with C++
  • Ability to create polished scenes and implement technical logic cleanly
  • Strong instincts around debugging, edge cases, and system reliability
  • Comfortable working independently and communicating clearly in a contractor setting
Preferred
  • 3-5+ years working in Unreal Engine on games, simulations, interactive tools, or related 3D experiences
  • Experience with pipelines, tooling, procedural systems, or technically complex environments
  • Interest in AI, simulation, or emerging interactive workflows
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