Unreal Engine Programmer

Keywords Studios Australia

United States

Hybrid

USD 28,000 - 47,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Home office stipend
Language tutoring
Commute support

Job summary

Wizcorp in Japan is seeking Unreal Engine programmers to work on next‑gen console titles. C++ is required, and you’ll dive into engine internals to design, implement, and optimize features while collaborating with fellow engineers.

Senior staff provide mentorship, learning resources, and a defined training plan. The role offers telework with occasional on-site work at Tokyo offices; you must reside in Japan.

Qualifications

  • Experience with Unreal Engine 4/5 in shipped titles.
  • Proficient in C++ and engine internals.
  • Ability to write maintainable, testable code.
  • Experience mentoring engineers.

Responsibilities

  • Design, test, and debug own code without assistance from other engineers.
  • Break down large features into engineering tasks and work with other engineers to complete them.
  • Mentor engineers in software development best practices.
  • Coordinate with other teams to deliver features on time.
  • Provide architecture suggestions and code review insights.

Skills

Clean, readable code
Debugging
Communication
Team collaboration
Mentoring
Software architecture

Education

University degree in Engineering/CS

Tools

Unreal Engine
Git
SVN
Perforce

Job description

This position requires you to reside in Japan during your employment with Wizcorp.

Wizcorp is looking for Unreal Engine (4 and 5) Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

Is this job for me?

You have a few years of work experience working with Unreal Engine and who have released games on consoles. C++ needs to be your lingua franca, and you’re not afraid to deep-dive into the engine itself to make some improvements. Sounds like you?

Then this job is for you!

Typical day

You start your day by reviewing code from other engineers and ensuring they meet quality expectations. Some days will be spent implementing control systems for consoles in a clean and extensible manner, or investigating performance on the target platform and modifying the game or engine to improve this.

Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance.

The ideal candidate will be able to

  • Design, test, and debug own code without assistance from other engineers
  • Break down large features into engineering tasks and work with other engineers to complete them
  • Mentor engineers in software development best practices
  • Have an interest in working on both games and their tools
  • Confidently communicate with all members of the company
Roles and Responsibilities
  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Take ownership of mission-critical areas of the codebase
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Determine large feature feasibility and propose solutions
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation

Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.

You can learn more about our career philosophy here: https://www.wizcorp.jp/career

At Wizcorp, we grow together.

Skillset
  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to both provide and receive constructive feedback for continual growth
  • Strong software development skills, design theory, and development processes
  • Strong personal time management
  • End-to-end software development knowledge
  • Experience in one or multiple of the following
    • Development using the Unreal Online Subsystem
    • Familiarity with Unreal Engine’s internal systems, and knowledge on how to customize them
    • Development targeting PlayStation platforms
    • Development targeting Microsoft platforms
    • Familiarity with other target platforms (Nintendo, PC, mobile)
Experience
  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience
  • For Japan-based candidates: 3+ years of professional software engineering experience, 2+ years of professional experience using Unreal Engine 4 and 2+ years of professional experience developing console games (including using test kits and dev kits)
  • For overseas-based candidates: 7+ years of professional software engineering experience, 6+ years of professional experience using Unreal Engine 4 and 6+ years of professional experience developing console games (including using test kits and dev kits)
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
  • Strong experience with C++ and debugging in Unreal Engine
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.)
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)
Preferred
  • Experience with some of the following languages: C#, Ruby, Python, shell scripting (Bash, PowerShell, etc.)
  • Familiarity with Unreal Engine’s build pipeline
  • Experience with other game engines such (Unity, proprietary engines, or others)
  • Worked on at least 1 released game
Business hours and Location
Flexibility in time

We all have different creative clocks, and you know yours better than we do.

We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.

Flexibility in location

Wizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.

We may require you to work onsite on specific occasions when using highly specialized equipment.

Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 map

You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.

Employment Type

Permanent

Salary

The following tiers are currently in application for this position:

  • UE1: 400~480K/month
  • UE2: 450~540K/month
  • UE3: 550~660K/month

All new staff members’ initial salary will be based on experience and interview evaluation.

Includes a 6-month probation period. Salary is not affected nor changed during that period.

Raises and bonuses
  • You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.
  • Pay raises are awarded around March each year, in line with our budget and financial forecasting for the subsequent year.
  • We do not offer bonuses.
Additional benefits
  • Monthly allowance for home office equipment and supplies (15,000 JPY/month)
  • Private language tutoring (Japanese and/or English)
  • Commute fees (however, train passes are not reimbursed)
Holidays and vacations
  • Weekends and national holidays
  • Summer/winter vacation: 5 days per year (paid, applicable after the probation period)
  • Annual Paid Leave: 10 days per year (first year, following the probation period)
  • Bereavement/funeral leave
  • Sick leave: 5 days per year (paid, applicable after the probation period)
Welfare
  • Social insurance
  • Parental leave learn more here

Keywords is committed to creating a diverse, inclusive and supportive working environment.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Video Game Engine Programmer
Video Game Engine Programmer

Keywords Studios Australia • United States

Remote
USD 28,000 - 45,000
Home office equipment allowance
Private language tutoring
Commute support
Unreal Engine Programmer
Unreal Engine Programmer

Keywords Studios Plc • United States

Remote
USD 63,000 - 89,000
Software Engineer
Software Engineer

Keywords Studios Australia • United States

Remote
USD 25,000 - 39,000
Home office equipment allowance 15,000
Private language tutoring
Commuting support (train passes)
Unreal Engineプログラマー
Unreal Engineプログラマー

Keywords Studios Australia • United States

Remote
USD 28,000 - 45,000
在宅勤務制度
オフィス利用可
通勤費支給
+2
エフェクトアーティスト (VFX)
エフェクトアーティスト (VFX)

Keywords Studios Australia • United States

Remote
USD 23,000 - 38,000
Home office equipment
English language lessons
Commuting allowance
3D 背景アーティスト
3D 背景アーティスト

Keywords Studios Australia • United States

Remote
USD 23,000 - 38,000
ホームオフィス設備・備品手当(15,000円/月)
個人語学レッスン(英語)
通勤費(定期券は払い戻し対象外)
シニアテクニカルアーティスト
シニアテクニカルアーティスト

Keywords Studios Australia • United States

Remote
USD 38,000 - 53,000
ホームオフィス設備・備品手当(15,000円/月)
個人語学レッスン(英語)
通勤費(定期券は払い戻し対象外)
Remote Unreal Engine Programmer — Console Games (Japan)
Remote Unreal Engine Programmer — Console Games (Japan)

Keywords Studios Australia • United States

Hybrid
USD 28,000 - 47,000
Home office stipend
Language tutoring
Commute support
テクニカルアーティスト
テクニカルアーティスト

Keywords Studios Australia • United States

Remote
USD 30,000 - 38,000
ホームオフィス手当
語学レッスン(英語)
通勤費
シニア3D背景アーティスト
シニア3D背景アーティスト

Keywords Studios Australia • United States

Remote
USD 38,000 - 53,000
フルリモート勤務可
オフィス併用可
英語学習サポート