Unreal 5 Cinematics Designer & Systems Engineer

Absurd Ventures

Santa Monica (CA)

On-site

USD 115,000 - 140,000

Full time

14 days+

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Benefits offered by this job

Benefits package
Paid time off
401(k)

Job summary

Absurd Ventures in Santa Monica, CA is seeking a Cinematic Technical Designer to implement and polish cinematic moments in an open world project built in Unreal Engine 5. You will work with mission designers, animators, engineers and audio to ensure seamless transitions between player control, camera work, and scripted sequences.

The role requires expertise in Sequencer and Blueprint, a strong eye for camera timing, and the ability to troubleshoot streaming and world state integration.

Qualifications

  • 3+ years in cinematic design or similar role in games
  • Experience with Unreal Engine 5 Sequencer and Blueprint
  • Familiarity with open world mission architectures and transitioning states
  • Strong communication across design, art, animation and engineering
  • Understanding of camera composition, timing, and director’s intent

Responsibilities

  • Implement cinematic sequences in Unreal Engine 5 using Sequencer and manage full cinematics
  • Glue mission scripting, player control, cameras, VFX and pacing for seamless transitions
  • Build and maintain Blueprint logic for cinematic events and post-cinematic flow
  • Ingest narrative data with correct timing using our writing tools
  • Collaborate with Mission Designers to align cinematics with game design
  • Pitch, playtest and profile cinematic needs to improve narrative quality
  • Integrate character performances, facial animation, and mocap data
  • Coordinate with Audio and Dialogue for VO, music, and sound events
  • Diagnose issues at cinematic and open world boundaries (streaming, LOD, state)
  • Document cinematic pipelines and workflows clearly
  • Surface risks related to scope and implementation to Leads and Production

Skills

Unreal Engine 5 Sequencer
Blueprint scripting
Open world design
Camera language
Cross-discipline collaboration

Tools

Perforce

Job description

Absurd Ventures in Santa Monica, CA is seeking a Cinematic Technical Designer to implement and polish cinematic moments in an open world project built in Unreal Engine 5. You will work with mission designers, animators, engineers and audio to ensure seamless transitions between player control, camera work, and scripted sequences.

The role requires expertise in Sequencer and Blueprint, a strong eye for camera timing, and the ability to troubleshoot streaming and world state integration.

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