UE5 Environment Artist Needed — Deferred Pay | Faith-Based Cinematic Teaser | EPH415 Studios

ProductionHUB

Dover (DE)

On-site

USD 55,000 - 96,000

Part time

14 days+
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Job summary

EPH415 Studios is seeking an Unreal Engine 5 Environment Artist for the cinematic teaser of Nia Chambers and the King Solomon Relics: Part 1 — The Ring — a faith-based action-adventure film and video game.

You will build and light three distinct world types in UE5 for cinematic quality, using Lumen and Path Tracer (UE5 5.8).

This is a deferred payment position with payment upon funding close and full environment credit on all materials, plus a cinematic portfolio deliverable.

Qualifications

  • Portfolio showing photorealistic cinematic environments.

Responsibilities

  • Build and light three distinct world types in UE5 for cinematic teaser.
  • Render at cinematic quality using Lumen + Path Tracer.
  • Deliver a cinematic portfolio and ensure environment credit on materials.

Skills

Environment art
Cinematic lighting
Portfolio development

Tools

Unreal Engine 5
Lumen
Path Tracer

Job description

EPH415 Studios is seeking a Unreal Engine 5 Environment Artist for the cinematic teaser of Nia Chambers and the King Solomon Relics: Part 1 — The Ring — a faith-based action-adventure film and video game.

You will build and light three distinct world types:

  • — Gritty cyberpunk urban environments — neon-lit alleys, city streets at night
  • — Ancient Middle Eastern archaeological sites — desert ruins, hidden vaults
  • — Supernatural spaces — light-filled ethereal environments connected to Solomon's legacy

All environments must render at cinematic quality using Lumen global illumination and Path Tracer in UE5 5.8.

This is a deferred payment position. Your rate is negotiated and locked in writing before work begins. Payment issued upon funding close. Full environment credit on all official materials and a cinematic portfolio deliverable included.

Required: UE5 5.8 environment pipeline, Lumen + Path Tracer, portfolio showing photorealistic cinematic environments.

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