Senior Real-Time Viz Artist

Together Group

Sarasota (FL)

In loco

USD 80.000 - 90.000

Tempo pieno

14 giorni+

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Vantaggi offerti da questo lavoro

Relocation assistance
Work onsite or remotely

Descrizione del lavoro

Together Group is seeking a Senior 3D Artist based in Sarasota, Florida. In this role, you will execute complex real-time production tasks using Unreal Engine 5, mentor junior artists, and ensure client-ready deliverables. The compensation ranges from $80,000 to $90,000 annually.

The ideal candidate will have at least 5 years of experience, deep lighting expertise, and an architectural visualization background.

Competenze

  • Experience delivering client-ready complex 3D assets with minimal revisions.
  • Ability to mentor mid and junior artists in UE5 tools.
  • Strong understanding of architectural drawings and documentation.

Mansioni

  • Execute complex real-time production tasks across environments and assets.
  • Build and iterate PCG graphs for procedural environment population.
  • Maintain rigorous version control discipline using Perforce.

Conoscenze

5+ years of professional 3D production experience
Expert knowledge of Unreal Engine 5
Deep real-time lighting expertise
Solid understanding of BIM/CAD-to-UE5 pipelines
Proficiency in 3ds Max and/or Blender
Perforce required
Architectural visualization or architecture background

Strumenti

Unreal Engine 5
3ds Max
Blender
Houdini
Substance
Perforce
Jira

Descrizione del lavoro

Senior 3D Artist

Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year

Description

Compensation: $80,000 to $90,000 annually, commensurate with experience.

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands‑on production role with real mentorship responsibility built in, not as a secondary duty.

Key Responsibilities

What You’ll Do

  • Execute complex real‑time production tasks across environments, assets, and architectural content
  • Deliver client‑ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real‑time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real‑time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high‑quality real‑time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid‑level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements
Skills, Knowledge and Expertise

What We’re Looking For

  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real‑time rendering pipelines
  • Deep real‑time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD‑to‑UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements
  • Submit a real‑time walkthrough reel demonstrating interactive environments; pre‑rendered video will not be accepted as a substitute
  • Include project‑level context for each piece: your specific contribution (modeling, lighting, composition, full‑scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit
Additional Requirements

Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.

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