Technical Animator — Unreal Rigging & Tools

Epic Games

Cary (NC)

On-site

USD 120,000 - 210,000

Full time

14 days+

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Job summary

Epic Games is seeking a Technical Animator to join the Rocket League team. You will rig and animate characters, props, and vehicles, set up assets in Unreal Engine 5, and collaborate with modelers, animators, and engineers to deliver high-quality assets.

You will develop Python tools to accelerate workflows, support pipeline tooling, and contribute to the asset pipeline and gameplay features. A strong portfolio demonstrating rigging and animation is required.

Qualifications

  • Rig characters in Maya.
  • Portfolio showing rigging for vehicles, characters, creatures; including body and face rigs; strong keyframe animation examples is a plus.
  • Attention to detail in character deformation and physics movement.
  • Solid understanding of animation principles.
  • Familiarity with Unreal Engine 5 art pipeline, animation blueprints, and physics.
  • Strong written communication and teamwork skills.
  • Basic knowledge of AI tools to improve workflow and project pipeline.
  • Exceptional problem-solver with initiative.
  • Experience developing character pipelines and tools.

Responsibilities

  • Rig and animate characters, props, and vehicles.
  • Set up assets in Unreal Engine 5, including cloth, physics, blueprints, control rigs.
  • Collaborate with modelers, animators, and gameplay engineers to ensure a smooth development pipeline delivering high-quality assets.
  • Develop, maintain, and expand robust Python scripts and tools to accelerate animation workflows.
  • Assist with pipeline tools and work with engine/project leads on continuous improvement of engine tools.
  • Create high-quality keyframe animations for characters, creatures, and vehicles for gameplay features.

Skills

Rigging Maya
Unreal Engine 5
Python scripting
Teamwork skills
Animation
Vehicle/character rigs

Tools

Maya
Unreal Engine 5
Python

Job description

Epic Games is seeking a Technical Animator to join the Rocket League team. You will rig and animate characters, props, and vehicles, set up assets in Unreal Engine 5, and collaborate with modelers, animators, and engineers to deliver high-quality assets.

You will develop Python tools to accelerate workflows, support pipeline tooling, and contribute to the asset pipeline and gameplay features. A strong portfolio demonstrating rigging and animation is required.

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