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Enduring Games seeks a specialist in real-time character pipelines and rigs to empower our animation teams in Austin. You will build and maintain skinning, deformation tools, and in-engine retargeting workflows, collaborating with artists and engineers to push fidelity in our titles.
Proficiency with Maya or Houdini, plus C++ or scripting, is a plus; experience with a proprietary engine is beneficial. Strong problem-solving and profiling abilities are required.