Technical Animator

Enduring Games

Austin (TX)

On-site

USD 75,000 - 110,000

Full time

3 days ago
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Job summary

Enduring Games seeks a specialist in real-time character pipelines and rigs to empower our animation teams in Austin. You will build and maintain skinning, deformation tools, and in-engine retargeting workflows, collaborating with artists and engineers to push fidelity in our titles.

Proficiency with Maya or Houdini, plus C++ or scripting, is a plus; experience with a proprietary engine is beneficial. Strong problem-solving and profiling abilities are required.

Qualifications

  • Experience delivering real-time character pipelines for games.
  • Expertise in rigging, skinning, and animation tooling.
  • Knowledge of C++, C#, MEL/Python and Maya/Houdini APIs.

Skills

Real-time pipelines
Rigging & skinning
Animation tooling
Animation retargeting
Profiling tools
Mocap workflows
Video game animation
C++ / C# / MEL / Python APIs

Tools

Maya
Houdini
MEL
Python
APIs
Custom engine experience

Job description

  • Expertise in real-time character pipelines and workflows
  • Expertise with creating and maintaining character rigs, skinning and animation tools for animators
  • Proficiency in tech art/animation development in DCC tools (Maya, Houdini) for real-time video games
  • Experience in developing custom deformers and blend shape solutions
  • Experience with animation retargeting solutions (offline and in-engine)
  • Knowledge of traditional, mocap, and procedural animation workflows
  • Experience with animating for video games a plus
  • Experience with profiling tools a plus
  • Knowledge of C++, C#, and MEL/Maya or MEL/Python & APIs a plus
  • Proprietary game engine experience a plus
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