Associate Technical Artist

Lightspeed Studios

Washington

On-site

USD 60,000 - 80,000

Full time

14 days+

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Job summary

Lightspeed Studios is looking for a talented individual to develop high-quality characters, scenes, and special effects for 3A games. You will collaborate with artists to resolve technical issues and create art assets.

The ideal candidate will have a Bachelor's degree in art and design, strong proficiency in art tools like Unreal Engine, and robust problem-solving skills. Join us to help fuel our innovative environment while working on cutting-edge projects.

Qualifications

  • Bachelor's degree or above in art and design, digital media, game design, or animation preferred.
  • Proficient in at least one art tool and a development language.
  • Experience using Unreal Engine with multiple modules.

Responsibilities

  • Create high-quality characters and scenes for 3A games.
  • Evaluate art effects and optimize performance.
  • Develop in-engine/DCC art tools using scripts.

Skills

Art Design Skills
Proficiency in Art Tools
Problem-Solving Skills
Communication Skills
Teamwork Skills

Education

Bachelor's degree in Art and Design or related majors

Tools

3D Max
Maya
Blender
Substance Painter
Unreal Engine

Job description

What the Role Entails

Under the guidance of a Senior TA, you will create high‑quality characters, scenes, special effects, post‑production and other material effects for 3A games; evaluate art effects, assets and optimize performance; test, evaluate and summarize the art production process and effects; create art assets independently or use existing assets to improve art effects in the engine; work with artists to resolve engine and tool problems and assist in locating issues; develop simple in‑engine / DCC art tools using scripts.

Responsibilities
  • Make high‑quality characters, scenes, special effects, post‑production and other material effects for 3A games.
  • Evaluate art effects and assets, and optimize performance under the guidance of the Senior TA.
  • Test, evaluate and summarize the art production process and effects.
  • Create art assets independently or use existing assets to improve art effects in the engine.
  • Work with artists to solve engine and tool problems, and assist in locating issues.
  • Develop simple in‑engine / DCC art tools using scripts.
Qualifications
  • Bachelor's degree or above in art and design, digital media, game design, animation or other related majors preferred.
  • Strong passion for researching new features of art tools and game engines.
  • Solid art design skills, excellent aesthetics and a strong sense of art quality and efficiency.
  • Proficiency in at least one art tool, such as 3D Max, Maya, Blender or Substance Painter, and other mainstream 3D production software.
  • Proficiency in at least one art skill such as painting, modeling, scene composition, lighting, rendering, binding or special effects.
  • Good understanding and use of a shader language (GLSL, HLSL or Cg).
  • Knowledge of C++, C# or Python, or at least one development language.
  • Experience using Unreal Engine with at least two or more modules for scenes, characters, animations, and effects.
  • Strong problem‑solving, communication and teamwork skills, with a positive and responsible working attitude.
Equal Employment Opportunity

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee feels supported and inspired to achieve individual and common goals.

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