Systems Designer – FPS Gameplay & Player Experience

Activision Publishing Inc. in

Town of Middleton (WI)

On-site

USD 41,000 - 77,000

Full time

8 days ago
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Benefits offered by this job

Medical benefits
401(k) with company match
Paid holidays and vacation
Mental health & wellbeing programs

Job summary

Raven Software in Middleton, WI is seeking a Systems Designer to invent and balance player-first experiences for a global audience. You will collaborate across Creative Directors, Designers, Engineers, and Producers to deliver robust game systems and maintain thorough design documentation.

The role requires self-motivation, strong communication, and the ability to work onsite four days per week with flexible adjustments as needed. FPS-focused expertise is essential.

Qualifications

  • 5+ years in the games industry in a system design role.
  • Experience implementing design ideas with programming/scripting.
  • Comprehensive knowledge of FPS games and player systems.

Responsibilities

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.
  • Research subject matter to ensure authentic experiences.
  • Independently implement high-level direction as a proactive self-starter.
  • Pitch designs and features using multimedia tools.
  • Create and maintain design docs and systems specs with clear assessments.
  • Champion the player experience and mentor fellow designers.
  • Use scripting tools to create, iterate, and balance game mechanics.
  • Play builds and provide prioritized feedback to internal and external partners.
  • Collaborate with other teams to ensure systems understanding and usage.
  • Demonstrate understanding of the full design process across the game.

Skills

5+ years in games industry
System design
Programming/scripting
FPS expertise

Job description

Raven Software in Middleton, WI is seeking a Systems Designer to invent and balance player-first experiences for a global audience. You will collaborate across Creative Directors, Designers, Engineers, and Producers to deliver robust game systems and maintain thorough design documentation.

The role requires self-motivation, strong communication, and the ability to work onsite four days per week with flexible adjustments as needed. FPS-focused expertise is essential.

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