Support Engineer, Anti-Cheat

Electronic Arts

Kirkland (WA)

On-site

USD 118,700 - 154,100

Full time

14 days+

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Benefits offered by this job

Paid time off (3 weeks per year)
Sick time (80 hours per year)
Paid company holidays (16 per year)
10 weeks paid time off to bond with baby
Medical/dental/vision insurance
401(k)

Job summary

Electronic Arts in Kirkland, WA, is seeking an Anti-Cheat Engineer to enhance software compatibility for players. You will resolve compatibility issues reported by partners and customers, ensuring fair play across EA's games.

The ideal candidate has over 3 years of experience with C++ and debugging, plus knowledge of WinDbg. The role offers a competitive salary ranging from $118,700 to $154,100, along with extensive benefits including paid time off, medical insurance, and 401(k).

Qualifications

  • 3+ years of experience with C++ or other low-level programming languages.
  • 2+ years of experience in debugging crashes through memory dumps.
  • 2+ years of experience with WinDbg and DebugView.

Responsibilities

  • Investigate bugs, compatibility issues, and performance issues reported by studios.
  • Develop fixes to make Javelin anti-cheat software compatible with various hardware and software.

Skills

C++
Debugging
Memory Dump Analysis

Tools

WinDbg
DebugView

Job description

The EA Security team makes sure that play is fair and protected, so it stays fun and exciting. We defend not only our players, but EA itself: our people’s work, our games, our data, and our infrastructure. Powered by deep technical expertise, we use cutting‑edge engineering, automation, and intelligence to tackle threats at global scale. Whether it’s securing game services, combating fraud, or supporting fair play, we’re at the frontline of protecting the future of interactive entertainment. Join us and help keep the world of play — and EA — secure.

Join the SPEAR (Secure Product Engineering & Anti‑Cheat Response) Anti‑Cheat Engineering team, part of EA Security! Our mission is to ensure fair play across our many PC titles. We deliver a kernel anti‑cheat solution that promotes an even playing field for the millions of fans that play EA games.

We are looking for an engineer who is passionate about making software playable for all users. Your primary responsibilities will be updating our anti‑cheat technology to resolve compatibility issues reported by our partners and customers, and address support problems raised by the game studios.

You will report to the Senior Manager of the Anti‑Cheat Engineering team, located in the US.

You Will
  • Be the first line of investigating bugs, compatibility issues, and performance issues reported by studios
  • Develop fixes to make Javelin anti‑cheat software compatible with various other end‑user hardware and software
You Have
  • 3+ years of experience with C++ or other low‑level programming languages
  • 2+ years of experience in debugging crashes through memory dumps
  • 2+ years of experience with WinDbg and DebugView
Bonus Skills
  • Experience in Windows internals
  • Experience developing anti‑tamper, anti‑virus, or anti‑malware technologies
  • Familiarity with game cheats and the cheat community
Pay Transparency – North America

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

* Washington (depending on location e.g. Seattle vs. Spokane) *$118,700 - $154,100 USD

Pay is just one part of the overall compensation at EA.

Compensation and Benefits

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Pay Ranges

* Washington (depending on location e.g. Seattle vs. Spokane) *$118,700 - $154,100 USD

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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