Staff Software Engineer, 4D Engine

MaC VC

San Francisco (CA)

Sur place

USD 180 000 - 260 000

Plein temps

Il y a 8 jours

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Résumé du poste

Avala is seeking a senior graphics engineer in San Francisco to architect and own the 4D reconstruction pipeline, fusing multi-sensor data into accurate spatiotemporal ground truth. You will lead GPU shader work and shape the compute infra that handles petabytes of data, working with ML teams on auto-labeling and scene understanding.

You will mentor engineers, drive performance optimizations, and push forward differentiable rendering techniques in a collaborative, fast-paced environment.

Qualifications

  • 7+ years in graphics, 3D vision, or high-performance computing.
  • Deep expertise in GPU programming and parallel compute.
  • Published work or production systems in 3D reconstruction or novel view synthesis.

Responsabilités

  • Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo).
  • Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering.
  • Build temporal tracking and object persistence systems across sensor frames.
  • Architect distributed processing pipelines that scale to fleet-level data volumes.
  • Set technical direction for the rendering team and mentor senior engineers.
  • Collaborate with ML engineers on auto-labeling and scene understanding models.

Connaissances

Graphics
3D vision
High-performance computing
C++
Rust
Dart
GPU optimization

Outils

WebGPU
CUDA
Vulkan
Metal

Description du poste

Architect and build the core systems behind Avala's 4D Engine — the reconstruction pipeline that fuses LiDAR, camera, radar, and IMU data into physics-grade spatiotemporal ground truth. You'll own the Gaussian Splatting renderer, temporal tracking systems, and the compute infrastructure that processes petabytes of multi-sensor data.

What You'll Do
  • Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo)
  • Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering
  • Build temporal tracking and object persistence systems across sensor frames
  • Architect distributed processing pipelines that scale to fleet-level data volumes
  • Set technical direction for the rendering team and mentor senior engineers
  • Collaborate with ML engineers on auto-labeling and scene understanding models
Requirements
  • 7+ years in graphics, 3D vision, or high-performance computing
  • Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal)
  • Strong C++, Rust, or Dart performance optimization experience
  • Published work or production systems in 3D reconstruction or novel view synthesis
  • Experience leading technical teams of 3+ engineers
Nice to Have
  • Experience at an AV company (Tesla, Waymo, Aurora, Cruise)
  • Familiarity with Gaussian Splatting, radiance fields, or differentiable rendering
  • WebAssembly and browser-based rendering experience
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