Staff Software Engineer, 4D Engine

Avala

San Francisco (CA)

Híbrido

USD 180.000 - 250.000

Jornada completa

hace 9 horas
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Descripción de la vacante

Avala in San Francisco is seeking a senior architect to lead the 4D reconstruction pipeline, fusing LiDAR, camera, radar, and IMU data into physics-grade ground truth. You will own the Gaussian Splatting renderer, temporal tracking, and scalable compute infrastructure.

You'll guide the rendering team, mentor engineers, and collaborate with ML engineers on auto-labeling and scene understanding models to push autonomous systems forward.

Formación

  • 7+ years in graphics, 3D vision, or high-performance computing.
  • Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal).
  • Strong C++, Rust, or Dart performance optimization experience.
  • Published work or production systems in 3D reconstruction or novel view synthesis.
  • Experience leading technical teams of 3+ engineers.

Responsabilidades

  • Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo).
  • Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering.
  • Build temporal tracking and object persistence systems across sensor frames.
  • Architect distributed processing pipelines that scale to fleet-level data volumes.
  • Set technical direction for the rendering team and mentor senior engineers.
  • Collaborate with ML engineers on auto-labeling and scene understanding models.

Conocimientos

Graphics 3D experience
GPU programming
C++ optimization
Rust optimization
Dart optimization
Leadership

Herramientas

WebGPU
CUDA
Vulkan
Metal

Descripción del empleo

Posted 6 months ago San Francisco, CA full-time

About This Role

Architect and build the core systems behind Avala's 4D Engine — the reconstruction pipeline that fuses LiDAR, camera, radar, and IMU data into physics-grade spatiotemporal ground truth. You'll own the Gaussian Splatting renderer, temporal tracking systems, and the compute infrastructure that processes petabytes of multi-sensor data.

What You'll Do:
  • Lead development of the 4D reconstruction pipeline (Gaussian Splatting, NeRF, multi-view stereo)
  • Design GPU-accelerated compute shaders for real-time point cloud processing and scene rendering
  • Build temporal tracking and object persistence systems across sensor frames
  • Architect distributed processing pipelines that scale to fleet-level data volumes
  • Set technical direction for the rendering team and mentor senior engineers
  • Collaborate with ML engineers on auto-labeling and scene understanding models
Requirements:
  • 7+ years in graphics, 3D vision, or high-performance computing
  • Deep expertise in GPU programming (WebGPU, CUDA, Vulkan, or Metal)
  • Strong C++, Rust, or Dart performance optimization experience
  • Published work or production systems in 3D reconstruction or novel view synthesis
  • Experience leading technical teams of 3+ engineers

Computer Vision 3D Graphics GPU Optimization WebGPU Gaussian Splatting

What We Offer

Competitive salary and meaningful equity in the team building Fleet Learning Infrastructure for Physical AI

Full health, dental, and vision coverage, plus FSA and unlimited PTO

Work on the closed-loop data infrastructure that the next generation of autonomous systems learns from

A team that built Tesla Autopilot's data infrastructure, now building something bigger

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