Staff Product Designer

SRI

City of Long Beach (NY)

Remote

USD 140,000 - 190,000

Full time

6 days ago
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Job summary

Staff Product Designer role for a remote position with SRI in Long Beach, CA. You will own the mobile product design end-to-end and contribute to a fast-moving consumer app with frequent feature expansion.

You will lead design quality, cockpit decisions with evidence, and maintain a scalable design system while collaborating across Product, Marketing and Engineering teams.

Qualifications

  • Shipped mobile work for iOS/Android with full feature parity where possible.
  • Must have a design portfolio.
  • Senior contributor with ownership from problem framing to final polish.
  • Built or maintained a design system used across product.
  • 6+ years of experience as a designer (7+ preferred).

Responsibilities

  • Own end-to-end product design for the mobile app across iOS and Android.
  • Ground design decisions in research, analytics, and UX best practices; justify every decision.
  • Develop and evolve the design system, components, tokens and documentation.
  • Create high-fidelity screens and flows; prototype using AI-assisted tools.
  • Review builds with Engineering and ensure releases match designs.
  • Advise across Product, Marketing and Engineering to raise the design craft.

Skills

Mobile app design
Design system
End-to-end ownership
Portfolio
Senior contributor
Cross-functional collaboration
Craftsmanship

Tools

Figma

Job description

SRI Resources has an immediate, direct hire permanent job opportunity for a REMOTE Staff Product Designer with a major corporation in Long Beach, CA. Will work West Coast/PST time zone.

Must Haves:
  • Must have shipped mobile work for iOS/Android (ideally full features)
  • Must have a design portfolio
  • This is a senior contributor role requiring a high degree of ownership; candidates must demonstrate the ability to own their work end-to-end.
  • Must have built/maintained a design system
  • 6+ years working as a designer (ideally 7)
  • Ideally worked in a start-up before, if not should have experience working in smaller design teams (2-4 people, most ideal would be principal or sole designer)
SUMMARY:

The Staff Product Designer owns design quality across our consumer mobile app, the surface where the whole business happens: users Client local restaurants and businesses, earn merchant-funded cashback and card-linked rewards, and create and watch video recommendations. The app is adding features faster than a small, senior design team can hold the craft bar on every flow. This role exists to close that gap: turn ambiguous problems into clear, well-crafted experiences, back every decision with evidence and rationale, and make sure what ships matches what was designed.

The position is a highly autonomous, Staff-level individual contributor role. The designer takes problems from first question to final polish: framing the problem, running research, designing end-to-end flows and high-fidelity screens, building and evolving the design system, prototyping with AI-assisted tools, reviewing builds with Engineering, and measuring results after launch. They advocate for the user across Product, Marketing and Engineering, including in decisions that are not strictly design.

The Staff Product Designer owns craft quality, the design system and evidence-based decision-making on the mobile product, and partners with the design lead to define standards, shape design principles and raise the bar for the whole team through critique and knowledge sharing.

DUTIES AND RESPONSIBILITIES:

The role spans six areas of work plus our Values. Each row below is a key accountability with its key activities.

Key Accountabilities:
  1. End-to-End Product Design (Mobile App)

    • Own the whole design problem from first question to final polish.
    • Turn ambiguous requirements into clear problem statements by asking the right questions before getting into solutions.
    • Design end-to-end user flows and high-fidelity screens for the iOS and Android app, from early concepts through final polish.
    • Make sound design calls with incomplete information and drive projects forward without close oversight.
    • Partner closely with Product Managers, Engineers, Marketers and fellow designers to reach shared goals.
  2. Evidence, Research and Measurement

    • Ground every design decision in evidence and prove it after launch.
    • Base design decisions on user research, analytics, competitive analysis, and established UX principles, and explain the reasoning rather than relying on what simply 'looks good. '.
    • Plan and run user research (interviews, usability tests, concept validation) and turn findings into design decisions.
    • Define success metrics with Product partners before launch and use the results to inform design iterations after launch.
    • Advocate for the user across Product, Marketing and Engineering, including in decisions that are not strictly design.
  3. Design System

    • Make the design system the fastest way to ship consistent product.
    • Build, maintain and evolve the design system (Figma components, tokens, patterns and documentation) so it scales consistently across features.
    • Design reusable patterns and components, not one-off screens.
    • Partner with Engineering so each design-system component matches its implemented counterpart.
  4. Craft, Motion and Prototyping

    • Make the product feel responsive and delightful.
    • Bring designs to life with purposeful micro-interactions and motion that clarify feedback, guide attention and make the experience feel responsive.
    • Apply mobile platform conventions (Human Interface Guidelines, Material Design) and current mobile design patterns with excellent typography, layout, colour, hierarchy and detail.
    • Use AI-assisted prototyping and coding tools to explore ideas quickly, test interactions and communicate intent to Engineering.
  5. Design QA and Implementation Partnership

    • Ensure what ships matches what was designed.
    • Review builds with Engineering before release and catch inconsistencies and regressions against the intended experience.
    • Own design QA sign-off on mobile releases; keep a running defect list and get the fixes prioritized.
    • Provide production-ready specifications and stay engaged through implementation to protect quality at launch.
  6. Design Direction, Standards and Critique

    • Raise the craft bar for the whole team.
    • Work with the design team to establish standards and shape design principles.
    • Give thoughtful critique and share knowledge to help other designers grow.
    • Represent design in roadmap and planning discussions on the mobile product.
Values
  • You champion the Values and also encourage positivity, inclusiveness, and mutual respect.
  • You ensure that the Values are not just theoretical concepts but are actively practiced and visible in the work, customer interactions, and internal collaborations.
CORE COMPETENCIES:
Entrepreneurial Mindset

Embracing a proactive approach focusing on seizing opportunities, driving innovation, and navigating uncertainty through strategic risk management.

  • Finds the design opportunities nobody assigned, moves without waiting for a brief, and manages risk by prototyping and testing thin versions before committing engineering time.
Technology Savvy

Demonstrating a strong aptitude for understanding and leveraging emerging technologies to enhance business performance and drive innovation.

  • Fluent in Figma and component-based systems; uses AI-assisted prototyping and coding tools daily; understands iOS and Android implementation constraints well enough to design within them.
Adaptability and Resilience

Effectively navigating and leading through change, uncertainty, and market dynamics while maintaining composure and driving performance.

  • Holds the craft bar while priorities shift; re-plans calmly when research findings, experiment results or engineering capacity change the brief.
User centered thinking

Placing a strong emphasis on understanding and addressing our internal and external user's needs, preferences, and experiences.

  • Talks to users regularly; designs for how people actually Client places, redeem offers and make videos; treats Product, Engineering and Marketing as internal customers of the design system.
Collaboration and Team Empowerment

Fostering a culture of inclusivity, teamwork, and empowerment, enabling team members to contribute effectively and grow within the organization.

  • Works directly with Product Managers, engineers and marketers without a coordination layer; makes other designers better through critique and shared patterns.
Strategic Thinking and Innovation

Demonstrating a forward-looking, strategic mindset and driving continuous product and business model innovation.

  • Connects individual screens to activation, engagement and retention outcomes; proposes design principles and system moves that compound over time.
Data-Driven Decision-Making

Leveraging quantitative and qualitative data to inform strategic, operational, and product-related decisions.

  • Defines success metrics before launch, reads analytics and experiment results, and changes designs based on what the data shows.
Communication and Influencing Skills

Articulating a clear and compelling message, engaging stakeholders, and driving alignment toward common goals.

  • Explains the reasoning behind every design; brings stakeholders along with evidence rather than taste; delivers difficult feedback and 'no 's with alternatives.
FUNCTIONAL COMPETENCIES:
  • Native mobile product design: Designs end-to-end flows and high-fidelity screens for iOS and Android; deep knowledge of Human Interface Guidelines, Material Design and current mobile design patterns.
  • Visual and interface design: Typography, layout, colour, hierarchy and detail at a level that sets the bar for the team.
  • Interaction design and information architecture: Structures complex flows (discovery, offers and rewards, video) so they are simple to use; integrates micro-interactions and motion into the design, not as an afterthought.
  • Design systems: Builds and governs Figma components, tokens, patterns and documentation; keeps production components in parity with the system alongside Engineering.
  • User research: Plans and runs interviews, usability tests and concept validation; synthesizes findings into design decisions.
  • Data-informed design: Reads product analytics, defines success metrics with Product, interprets A/B test results and iterates on evidence.
  • Prototyping and AI-assisted tooling: Regular, practical use of AI-assisted prototyping or coding tools to explore ideas, test interactions and communicate intent to Engineering.
  • Design QA: Reviews builds against specifications, logs and prioritizes defects, and signs off mobile releases.
  • Communication and critique: Explains design rationale to technical and non-technical audiences; gives structured, constructive critique.
OTHER REQUIREMENTS:
  • Works with a high degree of autonomy: proactive communication, early escalation and decisions made in the open.
  • Comfortable in a fast-paced startup environment where priorities shift and the role wears multiple hats.
  • Holds a high bar for quality without close oversight; strong attention to detail.
  • Clear written and verbal communication: problem statements, design rationale and specifications that bring stakeholders along.
  • Authorized to work in the United States.
QUALIFICATIONS:
Education:
  • Bachelor's degree in Design, Human-Computer Interaction, Visual Communications or a related field, or equivalent professional experience.
Work Experience:
  • 7+ years of product design experience with a strong track record of shipped work.
  • Significant experience designing native mobile apps (iOS and/or Android) that are live in the App Store or Google Play.
  • A portfolio that shows why you made your design decisions, including the evidence, tradeoffs and outcomes, not just polished final screens.
  • Hands-on experience building, maintaining and working within a design system.
  • Experience planning and running user research and turning insights into action.
  • Experience running design QA and working closely with engineers through implementation to protect quality at launch.
  • A data-informed approach to design: comfortable with analytics, A/B testing and success metrics, and able to back decisions with clear rationale.
  • Practical, regular use of AI-assisted prototyping or coding tools in your workflow.
  • Experience driving ambiguous projects independently, making sound calls with incomplete information.
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