Staff GPU Graphics Engineer — Pixel Driver & Architecture

Google

San Diego (CA)

On-site

USD 207,000 - 300,000

Full time

43 hours ago
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Job summary

Google’s Pixel GPU driver team seeks a senior software engineer with extensive C/C++ low level systems experience to help advance graphics drivers for devices and silicon. You will lead cross-group initiatives, shape performance improvements, and contribute to the GPU software/hardware stack across Android and Pixel platforms.

The role emphasizes technical leadership, architecture, and collaboration across multiple teams to define future GPU requirements and optimizations.

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in low level systems programming languages (e.g., C++ or C).
  • 5 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience with software design, architecture, and technical leadership.
  • Experience with GPUs and mobile GPUs.

Responsibilities

  • Provide technical leadership on projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software.
  • Influence, coach, and lead a distributed team of engineers.
  • Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
  • Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack.
  • Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs.

Skills

C/C++
GPU Programming
Leadership
Rust
GPU drivers
Graphics APIs

Education

Bachelor's degree or equivalent
Master's or PhD in CS or related field

Tools

Linux kernel
GPU driver stack
Android

Job description

Google’s Pixel GPU driver team seeks a senior software engineer with extensive C/C++ low level systems experience to help advance graphics drivers for devices and silicon. You will lead cross-group initiatives, shape performance improvements, and contribute to the GPU software/hardware stack across Android and Pixel platforms.

The role emphasizes technical leadership, architecture, and collaboration across multiple teams to define future GPU requirements and optimizations.

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