Staff Build Systems Engineer - Core Tech (CI/CD, Tools)

Riot Games

Los Angeles (CA)

On-site

USD 193,000 - 269,000

Full time

7 days ago
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Benefits offered by this job

Medical insurance
Dental insurance
Life insurance
Parental leave
401(k) with company match
Open PTO
Flexible work schedules

Job summary

Riot Games is seeking a Staff Software Engineer for Build/Services on the Teamfight Tactics Core Tech team in Los Angeles. You will provide technical leadership, architectural design, and hands‑on implementation for build processes, CI/CD pipelines, test automation, release management, and developer tools.

You will mentor engineers and ensure scalable, reliable game development workflows. You will report to a Senior Engineering manager and collaborate with gameplay, backend, and core tech teams

Qualifications

  • 6+ years experience in professional software development
  • 4+ years of professional experience in C++/Java
  • 3+ years of professional experience with Unreal Engine and Horde (Experience shipping a project with these is a plus)
  • Demonstrated experience with both Mobile and PC/desktop build environments
  • Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
  • Strong OO C/C++/C# programming experience and data driven design principles
  • Product sense, pragmatism, and developer empathy in making tech decisions
  • BS in Computer Science, or proven understanding of Computer Science fundamentals

Responsibilities

  • Develop and maintain patterns, tooling, and standards for foundational systems.
  • Maintain and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
  • Contribute to the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
  • Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
  • Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
  • Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
  • Cultivate technical growth by mentoring engineers and sustaining a culture of collaboration and engineering excellence.
  • Own build engineering operations, including managing monitoring dashboards, Slack integrations, and improving code submission tooling.
  • Maintain and track build metrics across build machines and development environments, and provide robust CI build support for both production deployment and internal developer workflows.

Skills

C++
Java
C#
Unreal Engine
Horde
CI/CD
Build systems
Code optimization
Mentoring

Education

BS in Computer Science

Tools

Unreal Engine
Horde
CI/CD tooling

Job description

Riot Games is seeking a Staff Software Engineer for Build/Services on the Teamfight Tactics Core Tech team in Los Angeles. You will provide technical leadership, architectural design, and hands‑on implementation for build processes, CI/CD pipelines, test automation, release management, and developer tools.

You will mentor engineers and ensure scalable, reliable game development workflows. You will report to a Senior Engineering manager and collaborate with gameplay, backend, and core tech teams

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