Software Engineer, Studio Tools for Creators

Roblox

San Mateo (CA)

On-site

USD 153,000 - 197,000

Full time

9 days ago

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Benefits offered by this job

Equity compensation
Benefits described on page

Job summary

Roblox in San Mateo, CA is seeking a Software Engineer for the Roblox Studio team to help build and shape tools used by game developers. You will design architecture and deliver complex projects, collaborating across teams to drive the future of our application.

You should have 2+ years of production software experience and strong coding skills in C++, C#, or Lua, with solid CS fundamentals. Office-based role with equity and benefits.

Qualifications

  • 2+ years of software engineering experience with production code.
  • Proficiency in C++, C#, or Lua.
  • Strong fundamentals in data structures and algorithms; debugging skills.
  • Bachelor's degree in Computer Science or related field.

Responsibilities

  • Work on internal and external tooling for Roblox game developers.
  • Define architecture and implement reusable tooling frameworks.
  • Shape the architecture and technical direction of the application.
  • Own and deliver complex projects from planning to execution.
  • Collaborate cross-functionally across teams and platforms.
  • Help build the world's best professional MMG development toolchain.

Skills

2+ years experience
C++
C#
Lua
Data structures & algorithms

Education

Bachelor's degree in Computer Science or related field

Job description

Roblox in San Mateo, CA is seeking a Software Engineer for the Roblox Studio team to help build and shape tools used by game developers. You will design architecture and deliver complex projects, collaborating across teams to drive the future of our application.

You should have 2+ years of production software experience and strong coding skills in C++, C#, or Lua, with solid CS fundamentals. Office-based role with equity and benefits.

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