SLAM Engineer

Quid, Inc.

Columbia (MD)

Hybrid

USD 175,000 - 230,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Health insurance
HSA
401(k) with company match
Life & disability insurance
Equity & bonuses

Job summary

Quidient seeks a SLAM Engineer to advance on-device visual-inertial SLAM for mobile capture. You will optimize the live tracking pipeline for real-time performance and robustness, pushing accuracy across varied real-world scenarios.

You will collaborate with deep learning and vision experts, extend calibration pipelines for multi-sensor rigs, and thrive in a hybrid role near Columbia, MD, with security checks to support sensitive projects.

Qualifications

  • PhD/MS in CS/CV/Robotics or equivalent experience.
  • Hands-on real-time VI-SLAM experience with camera pipelines.
  • Strong C++ and Python skills for tooling and ML work.
  • Knowledge of multiview geometry and inertial sensing.
  • Sensor calibration on real hardware experience.
  • Willingness to work on-site in Columbia, MD (hybrid).
  • Ability to read DL literature and integrate learned components.

Responsibilities

  • Develop on-device visual-inertial odometry and VI-SLAM pipelines.
  • Improve robustness for low-light, fast motion, textureless scenes.
  • Lower latency and memory use on mobile hardware; GPU offload where possible.
  • Extend camera/IMU calibration pipelines across multi-sensor setups.
  • Collaborate with DL team to integrate learning-based methods.

Skills

C++ (modern)
Python
Multiview geometry
Nonlinear estimation
Inertial sensing
Sensor calibration
DL literature familiarity
On-site Columbia MD
Background check

Education

Master’s or PhD in CS/CV/Robotics

Tools

GPU programming

Job description

Quidient is a deep tech AI company pioneering advancements in Generalized (5D) Scene Reconstruction (GSR). GSR is poised to become one of the world’s great digital product categories (think GPS, MRI, and LMM). Our flagship GSR product, Quidient Reality®, is a powerful API that enables anyone with a mobile device to virtualize, visualize, and measure anything.

Overview

Quidient is hiring a SLAM Engineer to advance the on‑device visual‑inertial SLAM system that powers our mobile capture experience. This role is central to how everyday users capture the world using their phones. You will enhance the live tracking pipeline running on mobile, pushing the limits of accuracy, robustness, and real‑time AR visualization across a wide range of real‑world scenarios — going well beyond what platform‑provided solutions can deliver.

This is a hybrid position, meaning that you will need to live within easy driving distance to our Technology Center in Columbia, Maryland.

What You’ll Do
Real‑time SLAM & Sensor Fusion
  • Develop and advance our on‑device visual‑inertial odometry and VI‑SLAM pipeline — including sensor fusion across multi‑camera streams, IMU, and depth — with drift correction and relocalization for production capture workflows.
  • Improve robustness across the full range of real‑world user behavior — low‑light, fast motion, textureless environments, and difficult geometry.
  • Drive down latency and memory footprint on mobile hardware, offloading compute to GPU where possible. Direct experience with GPU programming (Metal shaders, CUDA kernels, or equivalent) is a strong advantage.
  • Develop and extend calibration pipelines covering camera intrinsics, extrinsics, IMU biases, and time synchronization across multi‑sensor mobile configurations.
Research Integration & Evaluation
  • Collaborate with the team’s deep learning expertise to evaluate and selectively integrate learning‑based methods alongside classical components in the live tracking stack.
  • Build and extend evaluation methodology grounded in real user captures.
  • Translate research progress into shipped capability in a fast‑moving environment.
What You Bring
Must‑Have Qualifications
  • Master’s, or PhD in Computer Science, Computer Vision, Robotics, or a related field — or equivalent demonstrated experience.
  • Significant hands‑on experience developing or substantially improving a real‑time visual‑inertial odometry or VI‑SLAM system, with a strong emphasis on camera‑based pipelines.
  • Strong C++ (modern, performance‑aware) and Python (tooling, prototyping, ML work).
  • Deep working knowledge of multiview geometry, nonlinear estimation, inertial sensing, and the practical failure modes of real‑time tracking on resource‑constrained devices.
  • Real experience with sensor calibration on real hardware.
  • Ability to read the deep learning literature critically and openness to integrating learned components over time.
  • Willingness to work on‑site in Columbia, MD, in a hybrid capacity.
  • Meet Quidient, customer, and government security requirements, which may include, but are not limited to a background check, citizenship verification, and Criminal Justice Information Services verification.
Nice‑to‑Have Qualifications
  • Experience with mobile SLAM or VIO on iOS or Android (iPhone strongly preferred). Familiarity with constrained‑system development including ARM, threading, memory profiling, and power‑aware design.
  • Direct GPU programming experience — Metal shaders, CUDA kernels, or GPU compute APIs — for offloading SLAM or vision workloads on mobile hardware.
  • Experience with multi‑camera and multi‑sensor fusion (RGB, depth, IMU) in a mobile or embedded context.
  • Track record of shipping SLAM or visual odometry systems in production on mobile or embedded platforms.
  • Contributor to open‑source SLAM or VIO projects (OpenVINS, ORB‑SLAM, VINS‑Mono, or similar).
What We Offer
Compensation
  • Salary Range: $175,000 - $230,000.
  • Annual bonus and equity as appropriate.
  • Health insurance
  • HSA
  • 401(k) with company match
  • Life & disability insurance
  • Opportunities for bonuses, equity, and career growth
Equal Opportunity Employer Statement

Quidient is an Equal Opportunity Employer. Quidient will consider all qualified applicants without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other classification protected by applicable state, federal, or local laws.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

SLAM Engineer
SLAM Engineer

Quid, Inc. • Washington

Hybrid
USD 175,000 - 230,000
Health insurance
HSA
401(k) with company match
+2
SLAM Engineer
SLAM Engineer

Quidient • United States

Hybrid
USD 175,000 - 230,000
Health insurance
HSA
401(k) with company match
+3
Mobile VI-SLAM Engineer — Real-Time AR & Sensor Fusion
Mobile VI-SLAM Engineer — Real-Time AR & Sensor Fusion

Quid, Inc. • Columbia (MD)

Hybrid
USD 175,000 - 230,000
Health insurance
HSA
401(k) with company match
+2
Senior Computer Vision Engineer
Senior Computer Vision Engineer

Quid, Inc. • Columbia (MD)

Hybrid
USD 160,000 - 210,000
Health insurance
HSA
401(k) with company match
+2
Senior Computer Vision Engineer
Senior Computer Vision Engineer

Quidient • New York (NY)

Hybrid
USD 160,000 - 210,000
Health insurance
HSA
401(k) with company match
+2
Real-Time Mobile SLAM Engineer (On-Device)
Real-Time Mobile SLAM Engineer (On-Device)

Quidient • United States

Hybrid
USD 175,000 - 230,000
Health insurance
HSA
401(k) with company match
+3
Hybrid SLAM Engineer — Real-Time On-Device VIO & AR
Hybrid SLAM Engineer — Real-Time On-Device VIO & AR

Quid, Inc. • Washington

Hybrid
USD 175,000 - 230,000
Health insurance
HSA
401(k) with company match
+2
Staff iOS Engineer
Staff iOS Engineer

Quid, Inc. • Columbia (MD)

Hybrid
USD 165,000 - 200,000
Health insurance
401(k) with company match
Annual bonus and equity
+2
Senior Backend Engineer
Senior Backend Engineer

Quid, Inc. • Washington

Hybrid
USD 100,000 - 120,000
Health insurance
HSA
401(k) with company match
+3
Senior Computer Vision Engineer
Senior Computer Vision Engineer

Quidient • United States

On-site
USD 160,000 - 210,000
Health insurance
HSA
401(k) with company match
+3