Spatial AI & SLAM Engineer

Proception Inc.

Palo Alto (CA)

On-site

USD 180,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Competitive salary & meaningful equity
Comprehensive health, dental, vision
Work with world-class researchers in.R
High-ownership role with impact
Pioneering real-world spatial AI

Job summary

Proception Inc. seeks a skilled robotics researcher to design and deploy real-time SLAM and state-estimation systems for humanoid and mobile robots. You will build multi-sensor fusion pipelines, develop neural scene representations, and bridge traditional geometry with learning-based models.

You will enable long-horizon 3D world modeling for manipulation and interaction tasks, integrating perceptions into VLA systems and ensuring robustness in real-world environments.

Qualifications

  • MS or PhD in Robotics, CS, CV or related field, or equivalent industry experience.
  • Strong background in SLAM, state estimation, and probabilistic sensor fusion.
  • Deep understanding of 3D geometry and multi-view geometry.
  • Hands-on experience building perception systems for real robotic platforms.
  • Experience with neural scene representations such as NeRFs, neural occupancy grids, or implicit SDFs.
  • Proficiency in Python and C++ in Linux-based robotics environments.
  • Experience with large-scale datasets and long-running perception or learning experiments.
  • Self-driven, systems-oriented, and excited about deploying perception on real robots.
  • Familiarity with Vision-Language-Action (VLA) or embodied AI systems.
  • Experience with tactile, force, or event-based sensors.
  • Background in Gaussian splatting, neural SDFs, or hybrid geometric-learning map representations.
  • Experience integrating perception outputs into manipulation or control pipelines.
  • Familiarity with Isaac Sim, MuJoCo, or photorealistic simulation environments.

Responsibilities

  • Design and deploy real-time SLAM and state-estimation systems for humanoid and mobile robots.
  • Build multi-sensor fusion pipelines combining RGB-D, stereo, LiDAR, IMU, and tactile sensing.
  • Develop neural scene representations including NeRFs, neural occupancy grids, and signed distance fields.
  • Bridge classical geometry-based perception with learning-based spatial models.
  • Enable long-horizon 3D world modeling for manipulation and interaction tasks.
  • Integrate perception outputs into Vision-Language-Action (VLA) systems.
  • Improve robustness under occlusion, motion blur, lighting variation, and sensor noise.
  • Support sim-to-real transfer using synthetic data generation and domain randomization.
  • Collaborate closely with robotics, controls, and learning teams to close the perception-action loop.

Skills

SLAM and state estimation
3D geometry & multi-view geometry
Python & C++ in Linux robotics
Large-scale datasets & long-running ML
Vision-Language-Action familiarity
Neural scene representations (NeRFs)
Perception on real robots
Robotics perception integration with控制
VLA/embodied AI familiarity
Tactile/force sensors
Gaussian splatting / neural SDFs / map
Simulation tools familiarity (Isaac-Si

Education

MS/PhD in Robotics, CV, CS or related field

Tools

Isaac Sim
MuJoCo

Job description

Design and deploy real-time spatial perception systems that allow humanoid and mobile robots to understand, navigate, and interact with complex 3D environments. You will work at the intersection of classical geometry, state estimation, and modern learning-based scene representations to build long‑horizon world models that directly power manipulation and Vision‑Language‑Action (VLA) systems in the real world.

Requirements
  • 01 MS or PhD in Robotics, Computer Vision, Computer Science, or a related field—or equivalent industry experience
  • 02 Strong background in SLAM, state estimation, and probabilistic sensor fusion
  • 03 Deep understanding of 3D geometry, multi‑view geometry, camera models, and calibration
  • 04 Hands‑on experience building perception systems for real robotic platforms
  • 05 Experience with neural scene representations such as NeRFs, neural occupancy grids, or implicit SDFs
  • 06 Proficiency in Python and C++ in Linux‑based robotics environments
  • 07 Experience working with large‑scale datasets and long‑running perception or learning experiments
  • 08 Self‑driven, systems‑oriented, and excited about deploying perception on real robots
  • 09 (+) Familiarity with Vision‑Language‑Action (VLA) or embodied AI systems
  • 10 (+) Experience with tactile, force, or event‑based sensors
  • 11 (+) Background in Gaussian splatting, neural SDFs, or hybrid geometric‑learning map representations
  • 12 (+) Experience integrating perception outputs into manipulation or control pipelines
  • 13 (+) Familiarity with Isaac Sim, MuJoCo, or photorealistic simulation environments
Responsibilities
  • 01 Design and deploy real‑time SLAM and state‑estimation systems for humanoid and mobile robots
  • 02 Build multi‑sensor fusion pipelines combining RGB‑D, stereo, LiDAR, IMU, and tactile sensing
  • 03 Develop neural scene representations including NeRFs, neural occupancy grids, and signed distance fields
  • 04 Bridge classical geometry‑based perception with learning‑based spatial models
  • 05 Enable long‑horizon 3D world modeling for manipulation and interaction tasks
  • 06 Integrate perception outputs into Vision‑Language‑Action (VLA) systems
  • 07 Improve robustness under occlusion, motion blur, lighting variation, and sensor noise
  • 08 Support sim‑to‑real transfer using synthetic data generation and domain randomization
  • 09 Collaborate closely with robotics, controls, and learning teams to close the perception‑action loop
Benefits
  • 01 Competitive salary and meaningful equity
  • 02 Comprehensive health, dental, and vision coverage
  • 03 Work with world‑class researchers and engineers in robotics and AI
  • 04 High‑ownership role with impact on core robot intelligence systems
  • 05 Opportunity to define the future of real‑world spatial perception and embodied AI
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