Shader Tech Artist for Real-Time Rendering Excellence

2K Madrid

San Mateo (CA)

Hybrid

USD 86,000 - 127,000

Full time

14 days+
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Benefits offered by this job

Medical insurance
Dental and vision
Paid holidays
Paid vacation
Sick days
Parental leave
Wellbeing programs
Maven family planning support
Commuter benefits
Fitness reimbursements

Job summary

WE ARE GAME MAKERS is seeking a Shader Technical Artist to develop and maintain a robust shader pipeline for multiple teams. You will craft high-quality shaders in Unreal Engine, leveraging node-based graphs and HLSL/GLSL, and impact the look of our next generation of player-driven experiences.

You will collaborate with art and engineering to define shading standards, optimize content pipelines, and drive innovative solutions while maintaining performance targets across consoles, PC, and mobile.

Qualifications

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Responsibilities

  • Craft and optimize shader/master materials in Unreal Engine for multiple teams.
  • Collaborate with art and engineering to define shading standards and push real-time rendering boundaries.
  • Assist in developing innovative shader approaches and shading validation tools.
  • Provide technical support to optimize content pipelines and maintain target frame rates.

Skills

Unreal Engine shader creation
Shader optimization
HLSL/GLSL/CG
Shader graph (node-based)
Cross-disciplinary collaboration

Tools

Unreal Engine 5 (UE5)
Substance Designer
Substance Painter
Photoshop
3D modeling & texturing

Job description

WE ARE GAME MAKERS is seeking a Shader Technical Artist to develop and maintain a robust shader pipeline for multiple teams. You will craft high-quality shaders in Unreal Engine, leveraging node-based graphs and HLSL/GLSL, and impact the look of our next generation of player-driven experiences.

You will collaborate with art and engineering to define shading standards, optimize content pipelines, and drive innovative solutions while maintaining performance targets across consoles, PC, and mobile.

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