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Seismic Squirrel LLC is seeking a Senior Videogame Designer for a remote role. You will design gameplay, systems, mechanics, maps, and levels for narrative-driven RPGs set in an alternate-history 1930s New York City.
Collaboration with multiple departments and a focus on clear design documentation are essential. The role emphasizes strong UX, iteration, and communication with engineering, writers, artists, and testers, while aligning with core work hours Pacific time.
The Role: Designing gameplay, systems, mechanics, maps, and levels for our studio's videogames.
The Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.
Experience: Senior Level – 10+ years of professional videogame design experience.
Must have successfully shipped at least one videogame in a Senior Designer role.
Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.
Company Size: ~24
Job Type: Contract-to-Hire -or- Employee (see below)
Pay: $45-65 USD per hour – Depends on skills and experience.
We are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.
The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM – 4:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
Applicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/
Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.