Senior Unreal Graphics Engineer: Shaders & Rendering

31st Union

Novato (CA)

On-site

USD 109,000 - 161,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Life insurance
Vacation days
Sick days
Parental leave
Wellbeing programs
Family planning support
Commuter benefits
Fitness reimbursements

Job summary

Cloud Chamber is seeking a Senior Graphics Engineer to push Unreal Engine 5 rendering forward, modifying shaders, developing new rendering tech, integrating third‑party tools, and optimizing performance for rendering challenges to bring BioShock to life.

You will collaborate with artists and engineers, mentor junior teammates, and translate art direction into efficient rendering pipelines while staying current with industry trends.

Qualifications

  • Bachelor’s degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience in a Senior Graphics/Rendering Engineer role.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush is a bonus.

Responsibilities

  • Execute creative technical solutions based on concept art and art direction.
  • Translate Art direction into rendering code, shaders and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions.
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

Skills

C/C++
Shader coding
Rendering
Unreal Engine
3D Math
GPU programming
Graphics debugging

Education

Bachelor’s degree in Computer Science or related discipline

Tools

Houdini
Substance Painter
Z-Brush

Job description

Cloud Chamber is seeking a Senior Graphics Engineer to push Unreal Engine 5 rendering forward, modifying shaders, developing new rendering tech, integrating third‑party tools, and optimizing performance for rendering challenges to bring BioShock to life.

You will collaborate with artists and engineers, mentor junior teammates, and translate art direction into efficient rendering pipelines while staying current with industry trends.

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