Senior UI Technical Artist (Unreal Engine)

EPAM Systems Inc

United States

Remote

USD 120,000 - 180,000

Full time

2 days ago
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Job summary

EPAM Systems seeks a Senior UI Technical Artist to define UI tech art systems and drive a scalable UI style across platforms. You will mentor UI artists, polish visuals and UX, and collaborate with designers to refine micro-interactions for a premium feel.

You will build and optimize materials, animation, and lighting using Unreal Engine 5, Sequencer, and VFX tools, ensuring performance across diverse devices.

Qualifications

  • 3+ years as Technical Artist/UI Tech Artist/VFX Artist in games.
  • Senior-level mentorship for UI artists and designers.
  • Cross-platform planning balancing fidelity and performance.
  • Unreal Engine 5: Material Editor and Niagara.
  • Sequencer for animated transitions and cinematic camera moves.
  • Shader/UV math and optimization expertise.
  • 3D and UI integration across cameras, lighting, framing, and post-processing.
  • Real-time lighting and post-process knowledge for mood.
  • Collaboration to elevate UX and visual designs.
  • Comfort with ambiguity during exploratory iteration.
  • Upper-Intermediate English (B2) proficiency.

Responsibilities

  • Define UI tech art systems, templates, thematics, and principles for a scalable UI style.
  • Build polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools.
  • Establish consistent visual patterns for motion, FX, transitions, scale, and proportion.
  • Create animated UI transitions and cinematic camera moves using Sequencer.
  • Plan UI tech art adaptation across platforms, balancing fidelity, memory, and performance.
  • Own UI tech art tooling, pipelines, and asset management to improve team efficiency.
  • Mentor UI artists and visual designers to align execution with the shared motion and material language.
  • Integrate 3D and UI workflows, including spatial and diegetic UI, cameras, and framing.
  • Optimize shaders, textures, and materials through profiling and real-time performance tuning.
  • Collaborate with designers to refine micro-interactions and ensure a premium UI feel.

Skills

UI Tech Art
Mentorship
Cross-platform planning
Real-time lighting
Motion design timing
Collaboration
Ambiguity tolerance
English proficiency

Tools

Unreal Engine 5
Material Editor
Niagara
Sequencer

Job description

We are seeking a Senior UI Technical Artist to define the tech art systems, materials, and motion language that unify and scale a forward-looking game UI across platforms. You will elevate visual and UX designs with polished, performant solutions and mentor UI artists.

Responsibilities
  • Define UI tech art systems, templates, thematics, and principles for a scalable UI style
  • Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools
  • Establish consistent visual patterns for motion, FX, transitions, scale, and proportion
  • Create animated UI transitions and cinematic camera moves using Sequencer and related tools
  • Plan UI tech art adaptation across platforms, balancing fidelity, memory, and performance
  • Own UI tech art tooling, pipelines, and asset management to improve team efficiency
  • Mentor UI artists and visual designers to align execution with the shared motion and material language
  • Integrate 3D and UI workflows, including spatial and diegetic UI, cameras, and framing
  • Optimize shaders, textures, and materials through profiling and real-time performance tuning
  • Collaborate with designers to refine micro-interactions and ensure a premium UI feel
Requirements
  • 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
  • Senior-level mentorship skills for guiding UI artists and visual designers
  • Strong cross-platform planning skills balancing visual fidelity and performance
  • Expert Unreal Engine 5 skills, including Material Editor and Niagara
  • Advanced Sequencer skills for animated transitions and cinematic camera moves
  • Strong shader and UV math skills, including material functions/systems and optimization
  • Solid 3D and UI integration skills across cameras, lighting, framing, and post-processing
  • Strong real-time lighting and post-process knowledge for mood and atmosphere
  • Proven motion design skills for timing, easing, micro-interactions, and hover states
  • Excellent collaboration skills to elevate established UX and visual designs
  • High comfort with ambiguity in exploratory iteration to find the right feel
  • Upper-Intermediate English (B2) proficiency in speaking and collaboration
Nice to have
  • Experience with reusable or modular VFX and material systems across large UI surfaces
  • Familiarity with UMG UI logic interacting with material and VFX systems
  • Experience with AI Assistants to accelerate prototyping, documentation, or tooling workflows
  • Background in gaming cinematics, trailers, or environmental mood and lighting design
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