Senior Unity UI Motion Designer — Remote

tripledotstudios

United States

Remote

USD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Remote work
Paid holidays (20 days)
Private medical insurance stipend
Gym membership reimbursement
Professional development budget

Job summary

tripledotstudios is seeking an experienced UI animator to craft polished in-game moments in Unity, collaborating with designers and developers across a large portfolio of casual titles.

You will author and ship UI animations, build sequences with Animator, create VFX with Particle Systems, and integrate Spine assets, while maintaining a portfolio-grade standard and exploring AI-assisted tooling.

Qualifications

  • Strong hands-on experience producing UI animation in Unity.
  • Confident command of Unity Animator and Unity Particle System.
  • Working knowledge of Spine and integrating Spine assets in Unity.
  • Prior game development experience.
  • Portfolio demonstrating Unity-built UI screen animations, VFX/effects work, and character animation.
  • Creativity and a drive to deliver standout results.

Responsibilities

  • Author and ship UI animations in Unity, including end-of-round screens, offer flows, widgets, pop-ups, transitions, and micro-interactions.
  • Build animation sequences and state flows using Unity's Animator tooling.
  • Create and integrate visual effects through Unity Particle Systems.
  • Apply Spine-based skeletal assets inside Unity for animated UI elements.
  • Work closely with designers and developers to shape dynamic, expressive interface experiences.
  • Maintain a portfolio-quality approach across every animation shipped.

Skills

UI animation Unity
Unity Animator
Unity Particle System
Spine integration
Portfolio examples
Game development

Tools

Spine

Job description

tripledotstudios is seeking an experienced UI animator to craft polished in-game moments in Unity, collaborating with designers and developers across a large portfolio of casual titles.

You will author and ship UI animations, build sequences with Animator, create VFX with Particle Systems, and integrate Spine assets, while maintaining a portfolio-grade standard and exploring AI-assisted tooling.

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