Staff UI Artist & Motion Designer for Educational Tech

Level

Austin (TX)

On-site

USD 100,000 - 180,000

Full time

14 days+

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Job summary

Level is seeking a Staff UI Artist and Motion Designer to lead UI visual language and motion systems across our educational products. You will define interface art, animation, and feedback, setting the craft bar and building reusable systems for multiple projects.

You will mentor junior designers, collaborate with engineers and product teams, and shape experiences that engage learners while delivering strong visuals. This senior role requires strong portfolio and leadership in dynamic teams.

Qualifications

  • 8+ years in UI art and motion design within gaming or interactive media.
  • Expert level proficiency in Figma, Adobe Creative Suite (including After Effects).
  • Hands-on experience implementing UI and animation in a modern game engine (Unity/Unreal).
  • Experience with 2D/runtime animation tools such as Spine, Rive or Lottie.
  • Ownership of a design system or UI component library across multiple products.
  • A reel or portfolio showing interface craft and motion work.

Responsibilities

  • Define and evolve the UI visual language across our products: layout, typography, iconography, color, and state design.
  • Build and maintain component libraries and design systems that scale across projects and screen sizes.
  • Produce polished, production-ready UI assets and see them through to final implementation in engine.
  • Establish visual quality standards and uphold them within platform and performance constraints.
  • Define the motion language: timing, easing, hierarchy, and choreography for responsive interfaces.
  • Design and produce UI animation, transitions, and feedback that reinforce motivational frameworks.
  • Create motion graphics for in-game moments, onboarding, marketing, and storytelling.
  • Build reusable animation systems and templates, then implement in engine using visual/Nodes tools.
  • Set best practices for asset creation, organization, optimization, and handoff; document workflows.
  • Partner with engineering to define requirements for UI and animation systems across devices.
  • Translate educational concepts into visual experiences aligned to learning goals.
  • Mentor junior UI artists and motion designers to grow craft maturity.

Skills

UI art & motion design
Mentoring artists
Strong communication
UX principles
Portfolio review & critique

Tools

Figma
Adobe Creative Suite
After Effects
Unity UI Toolkit
Sequencer
Unreal UMG
Spine
Rive
Lottie

Job description

Level is seeking a Staff UI Artist and Motion Designer to lead UI visual language and motion systems across our educational products. You will define interface art, animation, and feedback, setting the craft bar and building reusable systems for multiple projects.

You will mentor junior designers, collaborate with engineers and product teams, and shape experiences that engage learners while delivering strong visuals. This senior role requires strong portfolio and leadership in dynamic teams.

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