Senior Videogame Tester (Remote)

Seismic Squirrel

Austin (TX)

Remote

USD 44,000 - 50,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Job summary

Seismic Squirrel is seeking a Senior Videogame Tester for a remote role focused on narrative and turn-based RPGs. You will test our projects across PC and consoles, ensuring quality and stability while coordinating with a small, cross-functional team during our Pacific work hours.

This contract-to-hire position offers potential full-time conversion based on performance and project needs in the USA or Canada.

Qualifications

  • Senior level with 8+ years of professional experience testing narrative or turn-based videogames on PC/console.
  • Strong understanding of QA best practices and iterative testing processes.
  • Excellent written and verbal English communication for remote collaboration.

Responsibilities

  • Test videogames for bugs and quality defects across platforms.
  • Validate features and bug fixes; contribute to test plans and cases.
  • Collaborate with writers, artists, designers, engineers, and management.
  • Communicate progress and risks clearly with stakeholders.

Skills

QA testing
Attention to detail
Remote collaboration

Tools

Unity

Job description

Senior Videogame Tester (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Tester

The Role: Perform testing of our videogames.

Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior level, 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~24

Pay Rate: $32 - $36 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Overview

We are looking for a creative and resourceful Senior Videogame Tester with effective testing skills, a clear understanding of QA best practices, a logical and systemic thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders. They bring a passion for working within an iterative and creative development environment, having a collaborative spirit and an enthusiasm for videogames.

This is a remote position which requires regular team collaboration online during our company's core work hours of 9:30 AM – 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrums, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected to meet with international collaborators. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests
  • Test our videogames for bugs and other quality deficiencies, supporting our QA processes.
  • Validate enhancements and bug fixes.
  • Research and champion tools and processes which contribute to product quality.
  • Evaluate each sprint's build for quality regression.
  • Test our games on various hardware and platforms.
  • Participate in the development, organization, and execution of Test Plans and Test Cases.
  • Create and contribute to reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Provide feedback and creative solutions for various aspects of development quality, including design, programming, narrative, art, and audio.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Assist in the coordination and execution of internal and external testing efforts.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.
  • Understands videogame testing best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Possesses high emotional intelligence, a respected professional across disciplines.
  • Excellent at problem-solving, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Experienced using Unity, testing games within the engine.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.
Bonus Points
  • Experienced using Test Automation techniques and tools.
  • Familiar with tactical RPG videogames.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame design and/or programming.
  • Familiar with design diagramming techniques using UML.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, Edmonton.
  • An avid TTRPG player.
  • Multilingual.
The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résumé and your Cover Letter to Seismic Squirrel.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Narrative RPG Tester - Remote
Senior Narrative RPG Tester - Remote

Seismic Squirrel • Austin (TX)

Remote
USD 44,000 - 50,000
Senior Unity Technical Artist (Remote)
Senior Unity Technical Artist (Remote)

Seismic Squirrel • Issaquah (WA)

Remote
USD 76,000 - 96,000
Portfolio Required
Remote work
Contract-to-Hire
Technical Test Analyst II / I
Technical Test Analyst II / I

2K Vegas • Austin (TX)

On-site
USD 90,000 - 120,000
QA Manager, Publishing (6-months Contract)
QA Manager, Publishing (6-months Contract)

Skydance Media • Arizona

Hybrid
USD 86,000 - 128,000
Senior QA Tester
Senior QA Tester

Vistacosmos • Center Point (AL)

Hybrid
USD 70,000 - 90,000
30 days of vacation annually
Flexible working hours
Annual education budget
+1
Technical QA Engineer [Fixed Term]
Technical QA Engineer [Fixed Term]

Avalanche Studios • Malmo (NE)

Hybrid
USD 63,000 - 84,000
QA Manager, Publishing (6-months Contract)
QA Manager, Publishing (6-months Contract)

Sky Dance • California (MO)

Hybrid
USD 86,000 - 128,000
QA Manager, Publishing (6-months Contract)
QA Manager, Publishing (6-months Contract)

Skydance Media • California (MO), Northern (KY)

Hybrid
USD 86,000 - 128,000
Technical Test Analyst II
Technical Test Analyst II

Socket.dev • Austin (TX)

On-site
USD 90,000 - 130,000
Junior Software Engineer (QA) - Pacific Time Zone
Junior Software Engineer (QA) - Pacific Time Zone

QA Wolf • United States

Remote
USD 80,000
Comprehensive benefits package
28 days paid time off
Career growth opportunities