Senior Technical Artist: Unreal Engine UI/FX Craft Leader

EPAM Systems, Inc.

United States

Remote

USD 90,000 - 140,000

Full time

2 days ago
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Benefits offered by this job

Healthcare benefits
Paid time off and sick leave
Upskilling and certification courses
Global career opportunities

Job summary

EPAM Systems, Inc. seeks a Senior Technical Artist to bridge art and engineering, shaping polished, high-performing visuals across platforms. The role blends creative flair with technical depth and mentors visual designers and UI artists within a collaborative studio setting.

You will craft advanced tech art tooling, templates, and patterns, ensuring consistent motion, FX, UI transitions, and camera work using UE4/5. A strong background in real-time lighting and shader optimization is essential.

Qualifications

  • 3+ years as a Technical Artist, UI Tech Artist, or VFX Artist in games.
  • Proven Unreal Engine 5 expertise with Material Editor and Niagara for real-time VFX.
  • Experience with Sequencer for animated transitions and cinematic work.
  • Strong understanding of real-time lighting and post-process effects.

Responsibilities

  • Build refined, high-performing technical art solutions across UI, VFX, lighting, and camera systems in UE4/5.
  • Develop unified visual patterns governing motion, FX, UI transitions, scale, and proportion.
  • Scale tech art across platforms balancing fidelity and performance.
  • Own tooling and asset management for UI tech art; mentor visual designers and UI artists.

Skills

Unreal Engine 5
Material Editor
Niagara
Sequencer
Real-time lighting
Motion design principles
UI/UX collaboration
Shader logic
Texture/material optimization
English communication

Tools

Unreal Engine 5

Job description

EPAM Systems, Inc. seeks a Senior Technical Artist to bridge art and engineering, shaping polished, high-performing visuals across platforms. The role blends creative flair with technical depth and mentors visual designers and UI artists within a collaborative studio setting.

You will craft advanced tech art tooling, templates, and patterns, ensuring consistent motion, FX, UI transitions, and camera work using UE4/5. A strong background in real-time lighting and shader optimization is essential.

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