Senior Technical Artist

EPAM Systems, Inc.

United States

Remote

USD 90,000 - 140,000

Full time

3 days ago
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Benefits offered by this job

Healthcare benefits
Paid time off and sick leave
Upskilling and certification courses
Global career opportunities

Job summary

EPAM Systems, Inc. seeks a Senior Technical Artist to bridge art and engineering, shaping polished, high-performing visuals across platforms. The role blends creative flair with technical depth and mentors visual designers and UI artists within a collaborative studio setting.

You will craft advanced tech art tooling, templates, and patterns, ensuring consistent motion, FX, UI transitions, and camera work using UE4/5. A strong background in real-time lighting and shader optimization is essential.

Qualifications

  • 3+ years as a Technical Artist, UI Tech Artist, or VFX Artist in games.
  • Proven Unreal Engine 5 expertise with Material Editor and Niagara for real-time VFX.
  • Experience with Sequencer for animated transitions and cinematic work.
  • Strong understanding of real-time lighting and post-process effects.

Responsibilities

  • Build refined, high-performing technical art solutions across UI, VFX, lighting, and camera systems in UE4/5.
  • Develop unified visual patterns governing motion, FX, UI transitions, scale, and proportion.
  • Scale tech art across platforms balancing fidelity and performance.
  • Own tooling and asset management for UI tech art; mentor visual designers and UI artists.

Skills

Unreal Engine 5
Material Editor
Niagara
Sequencer
Real-time lighting
Motion design principles
UI/UX collaboration
Shader logic
Texture/material optimization
English communication

Tools

Unreal Engine 5

Job description

We are looking for a Senior Technical Artist to join our team. This role blends artistic sensibility with technical depth to shape polished, high-performing visual experiences within a collaborative studio setting. You'll work at the intersection of art and engineering, helping define how visual craft comes together across a range of platforms. It's a great opportunity for someone who enjoys solving creative challenges through a technical lens.ResponsibilitiesBuild refined, high-performing technical art solutions leveraging materials, UMG, animation, FX, lighting, Blueprints, and camera systems within UE4/5Establish forward-thinking tech art templates, thematic direction, and guiding principles for the product's evolving UIDevelop unified visual patterns governing motion, FX, UI transitions, scale, and proportion across the experienceDetermine how tech art scales across diverse platforms, balancing visual fidelity against performance constraintsTake ownership of tooling and asset management practices related to UI tech art for the broader teamGuide and support the growth of visual designers and UI artists through mentorshipRequirements3+ years of hands-on, relevant experience as a Technical Artist, UI Tech Artist, or VFX Artist, ideally including UI/front-end work within gamesDemonstrated expertise using Unreal Engine 5, especially the Material Editor and Niagara for real-time visual effectsPractical experience with Sequencer or comparable tools for crafting animated transitions and cinematic camera workStrong understanding of real-time lighting and post-process methods and how they shape mood and atmosphereTrack record delivering refined hover states, micro-interactions, and motion details that elevate overall UI feelSolid foundation in core technical art skills, including shader logic, texture/material optimization, and performance profilingKeen sensitivity to timing, easing, and motion design principles as applied within UI contextsStrong collaborative capability, able to take existing visual and UX concepts and enhance them through technical refinementComfort operating in loosely defined, exploratory situations to discover the right feel for a specific screen or momentSolid communication skills with working English fluency at B2 level or higher, supporting clear understanding of business needs and their translation into technical solutionsNice to haveFamiliarity with AI assistant tools to support and enhance creative workflowsBackground working within the gaming industry on comparable projectsExperience developing reusable or modular VFX and material systems suited for use across expansive UI surfacesBackground in cinematics, trailer production, or environmental mood and lighting designUnderstanding of UMG and how UI logic connects with material and VFX systemsWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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