Senior Technical Character Rigger (Game Art & Tools)

2K Madrid

United States

On-site

USD 112,000 - 156,000

Full time

14 days+
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
401(k) plan
Commuter benefits
Paid holidays
Paid vacation
Paid sick days
Parental leave
Wellbeing program
Maven family planning
Fitness reimbursements

Job summary

Visual Concepts' NBA Tech Art team seeks an expert character rigging artist (temporary) to join the Novato studio, collaborating with the art and engineering groups to deliver game-ready rigs. You will contribute to deformation improvements and build robust tooling.

The role requires Maya mastery, Python scripting (PyMel), and experience with facial rigs, skinning, and weight painting. You’ll work with artists and engineers to refine assets and pipelines while documenting workflows.

Qualifications

  • Expert in character rigging for games and able to deform human anatomy
  • Strong Maya mastery and scripting abilities for pipeline automation
  • Experience with skinning, weight painting, and rig performance in real-time engines

Responsibilities

  • Update character rigs to improve deformation and accuracy
  • Create math node networks for body and face rigs
  • Implement blendshapes and corrective shapes into rigs
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks and improve workflow
  • Diagnose and resolve rigging-related tool issues
  • Collaborate with artists and engineers to address feedback and asset requests
  • Contribute to documentation and pipeline improvements

Skills

Autodesk Maya
Human anatomy understanding
Python/PyMel scripting
FACS-based rigs
Joint placement & skeleton design
Game-optimized rigs
Topology & edge-flow
Problem-solving
Love for video games

Tools

NgSkinTools
Qt UI
Perforce
Maya Python API

Job description

Visual Concepts' NBA Tech Art team seeks an expert character rigging artist (temporary) to join the Novato studio, collaborating with the art and engineering groups to deliver game-ready rigs. You will contribute to deformation improvements and build robust tooling.

The role requires Maya mastery, Python scripting (PyMel), and experience with facial rigs, skinning, and weight painting. You’ll work with artists and engineers to refine assets and pipelines while documenting workflows.

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