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Electronic Arts is seeking a Senior Software Engineer to integrate their shared capture SDK across multiple EA titles. The role focuses on creating reproducible capture builds and adapters for renderer, input, animation, and gameplay systems.
You will work with Perforce streams across title development, resolve conflicts, and ensure synchronization between simulation, rendering, and audio. Hybrid role with locations in Redwood City, Montreal, or Vancouver.
Electronic Arts is seeking a Senior Software Engineer to integrate their shared capture SDK across multiple EA titles. The role focuses on creating reproducible capture builds and adapters for renderer, input, animation, and gameplay systems.
You will work with Perforce streams across title development, resolve conflicts, and ensure synchronization between simulation, rendering, and audio. Hybrid role with locations in Redwood City, Montreal, or Vancouver.