Una candidatura completa in un minuto
Curriculum e lettera di presentazione personalizzati, pronti da inviare.
NVIDIA Corporation in Westford, MA is seeking an experienced engineer to design and operate scheduling systems for large GPU fleets using Slurm and Kubernetes. You will work on topology-aware placement, fair sharing, quotas, preemption, reservations, and batch workloads.
You will own production reliability, improve GPU utilization and scheduling performance, and collaborate with platform and research teams while contributing to open-source projects.
Design and operate scheduling systems for large GPU fleets across Slurm and Kubernetes, including topology-aware placement, fair sharing, quotas, preemption, reservations, and batch workloads. Build supporting services, improve GPU utilization and scheduling performance, own production reliability, and contribute to open-source projects while collaborating with platform and research teams.
Requires a bachelor's or master's degree in a relevant engineering or computer science field, or equivalent experience, and at least six years building production systems software. Candidates should have deep experience with a batch or cluster scheduler, strong Go, C, or C++ programming skills, Python proficiency, hands-on Kubernetes experience, solid Linux knowledge, and a record of improving production services.
Slurm, Kubernetes, Go, C, C++, Python, Batch Scheduling, Cluster Scheduling, GPU Scheduling, Kubernetes Controllers and Operators, Linux Systems, Containers, cgroups, Distributed Systems, Production Service Reliability, Workflow Orchestration
Equity, Benefits