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NVIDIA is seeking a seasoned software engineer to design and build scheduling for large GPU fleets across Slurm and Kubernetes. You will implement queueing, topology-aware placement on NVLink systems, preemption, reservations, and backfill across deep queues.
You will also design policy layers for fair share and quotas, run Slurm as a cloud-native service on Kubernetes, and extend Kueue for training, RL, sandboxes and inference.
NVIDIA is seeking a seasoned software engineer to design and build scheduling for large GPU fleets across Slurm and Kubernetes. You will implement queueing, topology-aware placement on NVLink systems, preemption, reservations, and backfill across deep queues.
You will also design policy layers for fair share and quotas, run Slurm as a cloud-native service on Kubernetes, and extend Kueue for training, RL, sandboxes and inference.