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NVIDIA Corporation in Santa Clara is seeking an experienced engineer to design, build, and operate scheduling systems for large GPU fleets using Slurm and Kubernetes. You will improve GPU utilization and service reliability, build orchestration APIs, and contribute to open-source projects while collaborating with platform and research teams.
The role requires a strong background in batch/cluster scheduling, Go/C/C++, Python, and hands-on Kubernetes and Linux expertise, with a track record of
NVIDIA Corporation in Santa Clara is seeking an experienced engineer to design, build, and operate scheduling systems for large GPU fleets using Slurm and Kubernetes. You will improve GPU utilization and service reliability, build orchestration APIs, and contribute to open-source projects while collaborating with platform and research teams.
The role requires a strong background in batch/cluster scheduling, Go/C/C++, Python, and hands-on Kubernetes and Linux expertise, with a track record of