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NVIDIA Corporation in Santa Clara is seeking an experienced engineer to design, build, and operate scheduling systems for large GPU fleets using Slurm and Kubernetes. You will improve GPU utilization and service reliability, build orchestration APIs, and contribute to open-source projects while collaborating with platform and research teams.
The role requires a strong background in batch/cluster scheduling, Go/C/C++, Python, and hands-on Kubernetes and Linux expertise, with a track record of
Design, build, and operate scheduling systems for large GPU fleets using Slurm and Kubernetes, including queueing, topology-aware placement, fair sharing, quotas, preemption, and reservations. Improve GPU utilization and service reliability, build supporting orchestration and APIs, and contribute to open-source projects while collaborating with platform and research teams.
Requires a bachelor's or master's degree in a relevant engineering or computer science field, or equivalent experience, and at least six years building production systems software. Candidates need deep experience with a batch or cluster scheduler, strong Go, C, or C++ programming plus Python, hands-on Kubernetes and Linux expertise, and a record of improving production services.
Go, C, C++, Python, Slurm, Kubernetes, Kueue, Batch Scheduling, Cluster Scheduling, Linux Systems, Containers, Cgroups, GPU Scheduling, Topology-Aware Placement, Production Reliability, Workflow Orchestration
Equity, Benefits