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NVIDIA in Santa Clara, CA is seeking an experienced software engineer to help build the Isaac robotics stack, from simulation through real-hardware deployment. You will design APIs, error surfaces, and documentation so agents can build with our robotics stack across multiple products and teams.
You will own CI/CD across application repos (CMake, Bazel, Python builds) and create agent skills and automated workflows, with a focus on latency, safety, and determinism. Equity and other benefits apply.
Join NVIDIA's Isaac Applications Engineering team and help build the platform for Physical AI robots — assembling the full robotics stack and proving it out on real hardware, from simulation through deployment. This role owns a question that runs through all of it: is our software ready to be used by agents? That means the coding agents we build with, the agents our customers will use to build on our stack, and the embedded agents running on the robot itself. You'll design for it, build for it, test for it, and build the infrastructure that keeps it true as the stack evolves.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until August 6, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.