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Apple, Inc. in Cupertino, California, is seeking a Simulation Pipeline Technical Artist for Special Projects. You will build pipelines and tools to generate 3D assets for world simulations and apply game/film techniques to ensure scalable, high-quality outputs for AI-ready features.
The role requires 5+ years of Technical Artist experience, strong Python, and expertise with USD, Maya or Houdini. You will prototype and collaborate across teams to push innovative simulation capabilities.
Apple, Inc. in Cupertino, California, is seeking a Simulation Pipeline Technical Artist for Special Projects. You will build pipelines and tools to generate 3D assets for world simulations and apply game/film techniques to ensure scalable, high-quality outputs for AI-ready features.
The role requires 5+ years of Technical Artist experience, strong Python, and expertise with USD, Maya or Houdini. You will prototype and collaborate across teams to push innovative simulation capabilities.