Senior Simulation Pipeline Artist - World Simulations

Apple, Inc.

Cupertino (CA)

On-site

USD 176,000 - 312,000

Full time

6 days ago
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Job summary

Apple, Inc. in Cupertino, California, is seeking a Simulation Pipeline Technical Artist for Special Projects. You will build pipelines and tools to generate 3D assets for world simulations and apply game/film techniques to ensure scalable, high-quality outputs for AI-ready features.

The role requires 5+ years of Technical Artist experience, strong Python, and expertise with USD, Maya or Houdini. You will prototype and collaborate across teams to push innovative simulation capabilities.

Qualifications

  • Minimum 5 years as a Technical Artist in games, animation, or VFX.
  • Strong Python for data creation and manipulation.
  • Experience building pipelines across multiple DCCs with custom code.
  • Strong experience with USD format, tools and APIs.
  • Experience with Maya, Houdini, or other DCC APIs.
  • Proven track record of innovating tools to speed up artist workflows.
  • Strong understanding of shading, lighting, texturing and materials.

Responsibilities

  • Develop pipelines and generation tools for 3D assets for world simulations.
  • Bring video game and film techniques to our pipeline to optimize quality and size for multiple use-cases, retaining flexibility and potentially multiple versions of assets for different purposes.
  • Develop tools and systems which enable procedural and agentic systems to utilize assets.
  • Develop tools for artists to work more effectively
  • Assist in bringing new materials generation techniques into our pipeline.
  • Manage our asset library, establishing and enforcing conventions and standards, making the library easily usable by humans and agentic systems.
  • Develop techniques to generate new content, scale our asset libraries with variation, manage our assets, and broaden our simulation scope.

Skills

5+ years exp
Python
USD pipelines
Maya/Houdini
DCC APIs
Shaders/Materials
C++

Tools

Maya
Houdini
USD format

Job description

Apple, Inc. in Cupertino, California, is seeking a Simulation Pipeline Technical Artist for Special Projects. You will build pipelines and tools to generate 3D assets for world simulations and apply game/film techniques to ensure scalable, high-quality outputs for AI-ready features.

The role requires 5+ years of Technical Artist experience, strong Python, and expertise with USD, Maya or Houdini. You will prototype and collaborate across teams to push innovative simulation capabilities.

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