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Apple Inc. in Cupertino is seeking a Simulation Pipeline Technical Artist to join the Special Projects Simulation group. You will build world simulations, prototype tools, and integrate video game and film techniques into scalable pipelines for AI/ML-inspired features.
You should bring at least 5 years as a Technical Artist, strong Python, USD knowledge, and experience with Maya or Houdini. The role offers broad collaboration, evolving tools, and opportunities to impact cutting-edge simulations.
Apple Inc. in Cupertino is seeking a Simulation Pipeline Technical Artist to join the Special Projects Simulation group. You will build world simulations, prototype tools, and integrate video game and film techniques into scalable pipelines for AI/ML-inspired features.
You should bring at least 5 years as a Technical Artist, strong Python, USD knowledge, and experience with Maya or Houdini. The role offers broad collaboration, evolving tools, and opportunities to impact cutting-edge simulations.