Simulation Pipeline Tech Artist & Tools Developer

Apple Inc.

Cupertino (CA)

Hybrid

USD 176,000 - 312,000

Full time

11 days ago
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Benefits offered by this job

Medical & dental coverage
Employee stock program
Tuition reimbursement
Relocation assistance

Job summary

Apple Inc. in Cupertino is seeking a Simulation Pipeline Technical Artist to join the Special Projects Simulation group. You will build world simulations, prototype tools, and integrate video game and film techniques into scalable pipelines for AI/ML-inspired features.

You should bring at least 5 years as a Technical Artist, strong Python, USD knowledge, and experience with Maya or Houdini. The role offers broad collaboration, evolving tools, and opportunities to impact cutting-edge simulations.

Qualifications

  • 5+ years as a Technical Artist in video games, animation, or VFX.
  • Strong Python skills for data creation and manipulation.
  • Experience creating pipelines to generate images via multiple DCCs with custom code.
  • Strong USD format, tools and APIs experience.
  • Experience with Maya, Houdini, or similar DCC APIs.
  • Proven track record of developing new tools to speed workflows for artists.
  • Solid understanding of shading, lighting, textures, and materials.

Responsibilities

  • Develop pipelines and generation tools for 3D assets for world simulations.
  • Bring video game and film techniques to our pipeline to optimize quality and size for multiple use-cases, retaining flexibility and potentially multiple versions of assets for different purposes.
  • Develop tools and systems which enable procedural and agentic systems to utilize assets.
  • Develop tools for artists to work more effectively.
  • Assist in bringing new materials generation techniques into our pipeline.
  • Manage our asset library, establishing and enforcing conventions and standards, making the library easily usable by humans and agentic systems.
  • Develop techniques to generate new content, scale our asset libraries with variation, manage our assets, and broaden our simulation scope.

Skills

Python
Pipeline development
USD format
DCC APIs
Shading & texturing
Tool development

Tools

Maya
Houdini
Substance Designer

Job description

Apple Inc. in Cupertino is seeking a Simulation Pipeline Technical Artist to join the Special Projects Simulation group. You will build world simulations, prototype tools, and integrate video game and film techniques into scalable pipelines for AI/ML-inspired features.

You should bring at least 5 years as a Technical Artist, strong Python, USD knowledge, and experience with Maya or Houdini. The role offers broad collaboration, evolving tools, and opportunities to impact cutting-edge simulations.

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