Senior Shader System Architect - RTL & Microarchitecture

MediaTek

San Diego (CA)

On-site

USD 150,000 - 244,000

Full time

14 days+

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Benefits offered by this job

Comprehensive health insurance
401K
Parental leave

Job summary

MediaTek in San Diego is seeking a Staff/Senior Staff GPU Engineer to specialize in Shader System RTL Design. The role involves defining, designing, and delivering next-generation GPU IP for various markets, including mobile and automotive. Candidates must have extensive experience in GPU architecture and RTL design.

Exceptional analytical skills and a strong foundation in SystemVerilog, as well as a collaborative spirit, are essential. MediaTek offers a competitive salary range from $150,000 to $244,000 alongside various employee benefits.

Qualifications

  • 8+ years of experience for Staff, 10+ for Senior Staff level in RTL design.
  • Strong hands-on experience with SystemVerilog and RTL implementation.
  • Proven experience designing complex RTL blocks.

Responsibilities

  • Define and own GPU shader system microarchitecture specifications.
  • Lead RTL design and microarchitecture development for shader blocks.
  • Analyze GPU workloads and performance data to optimize shader occupancy.

Skills

GPU shader subsystem microarchitecture
SystemVerilog
RTL design
C/C++
scripting languages

Education

BS, MS, or PhD in Computer Science, Electrical Engineering, or related field

Tools

Verilog
VHDL
Python

Job description

MediaTek in San Diego is seeking a Staff/Senior Staff GPU Engineer to specialize in Shader System RTL Design. The role involves defining, designing, and delivering next-generation GPU IP for various markets, including mobile and automotive. Candidates must have extensive experience in GPU architecture and RTL design.

Exceptional analytical skills and a strong foundation in SystemVerilog, as well as a collaborative spirit, are essential. MediaTek offers a competitive salary range from $150,000 to $244,000 alongside various employee benefits.

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