Senior Rendering Engineer - Unreal 5, Open-World (Remote)

CD Projekt

Minneota (MN)

Remoto

USD 119.000 - 218.000

Tempo pieno

9 giorni fa

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Vantaggi offerti da questo lavoro

Health insurance
Mental health support
Paid vacation
Sick days & holidays
401K
LSA allowance
Flexible hours
Dog-friendly office
International environment

Descrizione del lavoro

CD PROJEKT RED is seeking a Senior Rendering Engineer to advance rendering systems for Cyberpunk 2 using Unreal Engine 5. You will optimize graphics, collaborate with engineers and artists, and push runtime fidelity for a sprawling open world.

Requirements include 7+ years in graphics programming, strong C++, and experience with Unreal Engine 5, DirectX12 or Vulkan, and graphics debugging. This role can be hybrid/in-office or remote in the US, with competitive compensation.

Competenze

  • 7+ years of industry experience in graphics programming.
  • Experience on AAA console titles and Unreal Engine.
  • Fluent in C++ with graphics programming expertise.
  • Proficient with Unreal Engine 5 or equivalent engine.
  • Strong knowledge of modern rendering techniques and GPU/CPU architecture.
  • Multithreaded programming experience.
  • Experience with low-level graphics APIs (DirectX12, Vulkan).
  • Familiar with graphics debugging tools (RenderDoc, Pix).
  • Ability to profile and optimize performance at a low level.
  • Excellent communication, ownership mindset, proactive teamwork.

Mansioni

  • Maintain, debug, and enhance graphics systems for performance and memory usage.
  • Develop new rendering solutions for large-scale open-world environments.
  • Collaborate with engineers and content teams to deliver visuals.
  • Optimize runtime performance across CPU and GPU.

Conoscenze

C++
Graphics programming
Multithreaded
Profiling
Communication
Ownership

Strumenti

Unreal Engine 5
DirectX12
Vulkan
RenderDoc
Pix

Descrizione del lavoro

CD PROJEKT RED is seeking a Senior Rendering Engineer to advance rendering systems for Cyberpunk 2 using Unreal Engine 5. You will optimize graphics, collaborate with engineers and artists, and push runtime fidelity for a sprawling open world.

Requirements include 7+ years in graphics programming, strong C++, and experience with Unreal Engine 5, DirectX12 or Vulkan, and graphics debugging. This role can be hybrid/in-office or remote in the US, with competitive compensation.

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