Senior Remote Playable Ads Engineer

Naphora Games Group

United States

Remote

USD 90,000 - 130,000

Full time

11 days ago

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Job summary

Naphora Games Group in the United States is seeking a Mid-Senior Playable Programmer / Creative Technical Artist to join our team and help create high-performing playable ads and content for mobile games. This is a fully remote position open to candidates worldwide, aligned with our Saudi Arabia schedule (Sun-Thu, 9:00–17:00 KSA).

You will work with Unity, C#, Luna Playable, and related tech to build, test, and optimize interactive experiences.

Qualifications

  • 4+ years of experience in Unity game development or related fields.
  • Proficiency in Unity and C# and/or JavaScript.
  • Experience building playable ads or interactive advertising experiences.
  • Strong understanding of mobile optimization and performance constraints.
  • Excellent communication and collaboration in fast-paced teams.

Responsibilities

  • Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
  • Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects
  • Rapidly prototype and iterate on gameplay and interactive creative concepts
  • Build reusable gameplay systems, modular templates, components, and scalable architectures
  • Write clean, maintainable, and reusable code where applicable
  • Optimize playables for performance, loading time, file size, and cross-device/platform compatibility
  • Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets
  • Produce a high volume of playable and video creative variations for testing
  • Iterate on creatives based on testing results, analytics, and UA performance
  • Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches
  • Support debugging, testing, analytics integrations, creative validation, and quality control
  • Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows
  • Help develop, test, validate, and improve internal tools used for playable and creative production
  • Explore AI-assisted development and creative production workflows
  • Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production
  • Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams
  • Translate creative concepts into technically feasible and engaging playable experiences
  • Collaborate on creative testing and iteration based on performance data and learnings
  • Contribute ideas and technical solutions throughout the creative development process
  • Building polished, responsive, and technically reliable playable ads
  • Producing and iterating on playable and video creatives quickly and at high volume
  • Creating reusable systems and templates that make creative production faster and more scalable
  • Delivering playables that meet performance, loading time, file size, and platform requirements
  • Using creative performance data and testing results to continuously improve concepts and execution
  • Combining strong technical implementation with creative thinking and experimentation
  • Contributing to AI-assisted tools and workflows that improve creative production
  • Collaborating effectively across creative, technical, product, and UA teams
  • Taking strong ownership of creative concepts from prototype through testing and iteration

Skills

Unity game development
Technical art
Creative development
Prototyping
Mobile optimization
Collaboration
Problem-solving

Tools

Luna Playable
AppLovin
Unity Ads
Meta
Google Ads

Job description

Naphora Games Group in the United States is seeking a Mid-Senior Playable Programmer / Creative Technical Artist to join our team and help create high-performing playable ads and content for mobile games. This is a fully remote position open to candidates worldwide, aligned with our Saudi Arabia schedule (Sun-Thu, 9:00–17:00 KSA).

You will work with Unity, C#, Luna Playable, and related tech to build, test, and optimize interactive experiences.

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