Senior Platform Performance Engineer – Unreal Engine 5 (AAA)

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San Mateo (CA)

On-site

USD 113,000 - 167,000

Full time

2 days ago
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Job summary

31st Union is seeking a Senior Platform Performance Engineer to support our AAA multiplatform Unreal Engine 5 game on consoles and PC, delivering 60+ FPS Quality and 120+ FPS Performance modes. You balance rendering with memory, CPU, and streaming considerations to meet targets across platforms.

The role demands at least 5 years in AAA development, deep UE5 knowledge, shader work, and strong collaboration with cross-functional teams.

Qualifications

  • Minimum 5+ years experience in AAA game development, including at least one shipped console title.
  • Deep understanding of modern real-time rendering techniques and GPU hardware.
  • Deep understanding of Unreal Engine 5 and underlying technologies.
  • Ability to write, debug, and analyze shaders and pipelines using platform GPU performance and debugging tools.
  • A shipped rendering optimization or approximation of your own design that you can walk us through in detail.

Responsibilities

  • Profile and optimize GPU, CPU, memory utilization, and streaming on PS5, PS5 Pro, Xbox Series X|S, and minimum-specification PC.
  • Implement Build, Cook and Runtime systems to support multiplatform/multiresolution game content within memory and performance targets.
  • Partner with Rendering Engineering and Technical Art to define construction guidelines and scalability pipelines for 60+ FPS Quality and 120+ FPS Performance modes.
  • Implement platform and scalability-specific rendering features.
  • Resolve platform-specific technical requirements.

Skills

AAA game dev
Unreal Engine 5
Shaders
Platform optimization
Cross-functional collaboration

Tools

PS5 dev tools
Xbox dev tools
Unreal Engine 5 tools

Job description

31st Union is seeking a Senior Platform Performance Engineer to support our AAA multiplatform Unreal Engine 5 game on consoles and PC, delivering 60+ FPS Quality and 120+ FPS Performance modes. You balance rendering with memory, CPU, and streaming considerations to meet targets across platforms.

The role demands at least 5 years in AAA development, deep UE5 knowledge, shader work, and strong collaboration with cross-functional teams.

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