Senior AAA Console Systems Engineer (UE5)

That's No Moon Entertainment

Los Angeles (CA)

Hybrid

USD 161,000 - 187,000

Full time

7 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) match
Flexible PTO

Job summary

That's No Moon Entertainment is seeking a Senior Systems Engineer to drive profiling, optimization, and core systems on a AAA title for current-generation consoles. You will own performance budgets, memory management, and streaming to meet strict platform targets while collaborating with engineers across disciplines.

You will ship production-quality C/C++ tools and workflows, assist with certification, and help push the game toward launch with a focus on stability and efficiency.

Qualifications

  • Shipped at least one AAA game with hands-on console experience (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including memory layout, cache behavior and multithreading.
  • Proven CPU/GPU/memory profiling and optimization experience using platform tools.

Responsibilities

  • Profile and optimize CPU, memory, and I/O on console platforms to hit frame-time, memory, and load-time targets.
  • Diagnose hitches and memory pressure, fix root causes, and optimize streaming.
  • Maintain core systems such as level loading and streaming within console constraints.
  • Collaborate with engineers and other disciplines to balance quality and performance.
  • Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze approaches and tradeoffs between performance, quality, and risk late in production.
  • Write and maintain profiling workflows, performance budgets, and optimization findings.

Skills

AAA game experience
C++ performance programming
Profiling & optimization
Cross-disciplinary collaboration

Tools

Unreal Engine (UE5)
Unreal Insights
PIX
Razor

Job description

That's No Moon Entertainment is seeking a Senior Systems Engineer to drive profiling, optimization, and core systems on a AAA title for current-generation consoles. You will own performance budgets, memory management, and streaming to meet strict platform targets while collaborating with engineers across disciplines.

You will ship production-quality C/C++ tools and workflows, assist with certification, and help push the game toward launch with a focus on stability and efficiency.

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