Senior Native Editor Platform Engineer

Unity

Oregon

On-site

USD 130,000 - 196,000

Full time

5 days ago
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Benefits offered by this job

Comprehensive health insurance
Stock ownership
Retirement plans
Generous vacation and personal days
Parental leave support

Job summary

The Unity Editor Platform Team is seeking an experienced software engineer with a strong background in modern C++ and desktop platform APIs to help advance the Unity Editor across Windows, macOS and Linux.

You will collaborate with seasoned engineers to implement cross‑platform API abstractions, maintain the native codebase, support OS features, and help plan and deliver new authoring experiences for editors used by teams worldwide.

Qualifications

  • Proven modern C++ development skills.
  • Experience with Win32, Cocoa (Objective-C) or GTK.
  • Ability to foster cross‑team partnerships and debug platform issues.

Responsibilities

  • Collaborating daily with a team of seasoned engineers with extensive platform development experience
  • From design to delivery, develop cross-platform API abstractions on Windows, macOS and Linux with a focus on native code
  • Keep the Unity Editor up to date on target operating systems by implementing support for new OS features and adapting to current OS design guidelines
  • Support our existing users and partners by maintaining and improving our existing codebase
  • Contribute to our team roadmap by working with Product Managers and partner teams worldwide to plan and deliver new authoring experiences for the Unity Editor

Skills

Modern C++ development
Win32 API
Cocoa (Objective-C)
GTK
Debugger experience
Cross-team collaboration

Tools

Win32 API
Cocoa (Objective-C)
GTK
Docker

Job description

The Unity Editor Platform Team is seeking an experienced software engineer with a strong background in modern C++ and desktop platform APIs to help advance the Unity Editor across Windows, macOS and Linux.

You will collaborate with seasoned engineers to implement cross‑platform API abstractions, maintain the native codebase, support OS features, and help plan and deliver new authoring experiences for editors used by teams worldwide.

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