Senior Native Editor Platform Engineer

Unity

Seattle (WA)

On-site

USD 130,000 - 196,000

Full time

7 days ago
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Benefits offered by this job

Comprehensive health, life, and long‑/
Disability insurance
Commute subsidy
Employee stock ownership
Competitive retirement/pension plans
Generous vacation and personal days
Parent leave and family-care programs

Job summary

Unity’s Seattle-area engineering team seeks an experienced software engineer with strong modern C++ skills to advance the Unity Editor platform across Windows, macOS, and Linux. You will work on native code, contribute APIs, and help deliver consistent editor experiences for users worldwide.

Ideal candidates will have hands-on experience with Win32, Cocoa or GTK, native debugging, and a passion for building a rock-solid foundational platform that scales with Unity’s multi-platform goals.

Qualifications

  • Proven modern C++ development skills.
  • Experience with Win32, Cocoa (Objective-C) or GTK.
  • Ability to foster cross-team partnerships with worldwide teams.
  • Native debugger experience to root-cause platform issues.

Responsibilities

  • Collaborate daily with a team of seasoned engineers with extensive platform development experience.
  • From design to delivery, develop cross-platform API abstractions on Windows, macOS and Linux with a focus on native code.
  • Keep the Unity Editor up to date on target operating systems by implementing support for new OS features and adapting to current OS design guidelines.
  • Support our existing users and partners by maintaining and improving our existing codebase.
  • Contribute to our team roadmap by working with Product Managers and partner teams worldwide to plan and deliver new authoring experiences for the Unity Editor.

Skills

Modern C++
Win32
Cocoa
GTK
Cross-team partnerships
Native debugger
Platform foundation

Tools

Docker
AI tools

Job description

Unity’s Seattle-area engineering team seeks an experienced software engineer with strong modern C++ skills to advance the Unity Editor platform across Windows, macOS, and Linux. You will work on native code, contribute APIs, and help deliver consistent editor experiences for users worldwide.

Ideal candidates will have hands-on experience with Win32, Cocoa or GTK, native debugging, and a passion for building a rock-solid foundational platform that scales with Unity’s multi-platform goals.

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