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Level is a learning technology company focused on building an optimized C++ engine for mobile and constrained hardware. The role centers on stripping down and rewriting engine components to meet platform limits while maintaining performance for a larger game and learning platform based on a fork of Godot.
You will work beneath the gameplay layer, modify engine/runtime technology, and optimize memory, render pipelines, and load times.
Level is a learning technology company focused on building an optimized C++ engine for mobile and constrained hardware. The role centers on stripping down and rewriting engine components to meet platform limits while maintaining performance for a larger game and learning platform based on a fork of Godot.
You will work beneath the gameplay layer, modify engine/runtime technology, and optimize memory, render pipelines, and load times.