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Level is seeking a C++ engine engineer to optimize and trim the engine for mobile and constrained hardware. You will work on a forked Godot, determining essential functionality, removing or rewriting components, and improving overall performance.
You will profile across CPU/GPU/memory, adjust memory allocators, and tackle rendering pipelines, multithreading, and platform APIs. This role requires deep engine experience and a track record of below-engine work.
Level is seeking a C++ engine engineer to optimize and trim the engine for mobile and constrained hardware. You will work on a forked Godot, determining essential functionality, removing or rewriting components, and improving overall performance.
You will profile across CPU/GPU/memory, adjust memory allocators, and tackle rendering pipelines, multithreading, and platform APIs. This role requires deep engine experience and a track record of below-engine work.