Senior Game Engine & Tools Engineer - Education Tech

Level

Austin (CO)

On-site

USD 130,000 - 170,000

Full time

3 hours ago
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Job summary

Level is seeking a Software Engineer to advance Level's game engine and internal tooling. You will write low-level code to keep gameplay fast, pipelines reliable, and development cycles efficient across a distributed team.

The role emphasizes memory layouts, cache-friendly design, and systems-level thinking. Collaboration with gameplay engineers and artists will shape practical engine improvements for scalable, maintainable growth.

Qualifications

  • Bachelor's degree or equivalent professional experience in CS/Software Eng
  • 5+ years of professional software engineering experience in game engine systems or low-level tooling
  • Strong proficiency in modern C++ and performance debugging
  • Experience with build systems (CMake/Bazel) and CI/CD in real-time software
  • Deep understanding of memory management and multithreading
  • Experience shipping products on PC, console, or mobile

Responsibilities

  • Design, implement, and maintain core game engine systems including memory management and threading
  • Build and improve internal tools and build systems for distributed teams
  • Profile and optimize performance-critical paths on target platforms
  • Collaborate with gameplay engineers, artists, and designers to improve engine usage
  • Establish engineering best practices around code quality, testing, and documentation
  • Contribute to roadmaps and architecture decisions for long-term maintainability

Skills

C++ Proficiency
Memory management
Multithreading
CI/CD pipelines

Education

Bachelor's degree in Computer Science, Software Engineering, or related technical field

Tools

CMake
Bazel
CI/CD tooling

Job description

Level is seeking a Software Engineer to advance Level's game engine and internal tooling. You will write low-level code to keep gameplay fast, pipelines reliable, and development cycles efficient across a distributed team.

The role emphasizes memory layouts, cache-friendly design, and systems-level thinking. Collaboration with gameplay engineers and artists will shape practical engine improvements for scalable, maintainable growth.

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