Senior Level Designer - Horror/Puzzle, Unreal Engine 5

Mob Entertainment, Inc.

United States

On-site

USD 66,000 - 133,000

Full time

39 hours ago
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Paid time off
Sick time
Holidays

Job summary

Mob Entertainment is seeking a Senior Level Designer to craft tense, atmospheric levels for the Poppy Playtime franchise using Unreal Engine 5. You will mentor designers, collaborate with directors, and shape level structure from greyboxing to final implementation.

Ideal candidates have 8+ years in game design with strong puzzle/horror experience and proficiency in Unreal Engine 5, Blueprints, and narrative collaboration.

Qualifications

  • 8+ years of professional game design, level design focus.
  • Proficiency in Unreal Engine 5 with Blueprints for gameplay interaction.
  • A portfolio showing authored or lead level work, preferably in horror/puzzle/first-person.
  • Strong grasp of spatial pacing, readability, storytelling, and encounter flow.
  • Experience collaborating with narrative teams to support story moments.

Responsibilities

  • Collaborate on level design pipeline aligning with gameplay, pacing, and constraints.
  • Define experience goals with Game Director and Art Director for each level.
  • Prototype and build levels in Unreal Engine, from blocking to final implementation.
  • Work cross-discipline with Designers, Writers, Engineers, and Environment Artists.
  • Maintain documentation and communicate progress to the team.

Skills

8+ years experience
Unreal Engine 5
Blueprints
Narrative collaboration
Communication
Documentation
Perforce
Jira
Confluence

Tools

Unreal Engine 5
Blueprints
Perforce
Jira
Confluence

Job description

Mob Entertainment is seeking a Senior Level Designer to craft tense, atmospheric levels for the Poppy Playtime franchise using Unreal Engine 5. You will mentor designers, collaborate with directors, and shape level structure from greyboxing to final implementation.

Ideal candidates have 8+ years in game design with strong puzzle/horror experience and proficiency in Unreal Engine 5, Blueprints, and narrative collaboration.

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