Senior Hero Designer — Lead Player Character Systems (Remote)

Praxy

Northern (KY)

Hybrid

USD 148,000 - 220,000

Full time

8 days ago
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Benefits offered by this job

Top-tier benefits package
Bonus potential

Job summary

Insomniac Games is seeking a Staff Hero Designer to own hero character systems, core combat, traversal, and progression. You will prototype, implement, and iterate hero gameplay with cross-disciplinary partners to deliver polished, world-class moment-to-moment gameplay.

The role requires leadership, strong communication, and the ability to drive quality across multiple pods, while aligning with project goals and creative direction.

Qualifications

  • Eight or more years of professional game design experience.
  • Proven expertise in creating, tuning, and polishing high-quality player movement, combat, controls, and gameplay balance.
  • Deep understanding of 3rd person narrative games and current design craft.
  • Strong written, verbal, and visual communication across disciplines.

Responsibilities

  • Provide creative leadership for one or more hero/player character systems.
  • Prototype, implement, and iterate hero combat and traversal features.
  • Collaborate with Gameplay Programmers, Animators, and VFX to realize design vision.
  • Maintain clear player system documentation and tutorials as needed.
  • Lead cross-disciplinary reviews and ensure alignment with project goals.

Skills

Unreal Engine
Prototyping
Game design
Character systems
Team collaboration

Tools

Unreal Engine
Maya

Job description

Insomniac Games is seeking a Staff Hero Designer to own hero character systems, core combat, traversal, and progression. You will prototype, implement, and iterate hero gameplay with cross-disciplinary partners to deliver polished, world-class moment-to-moment gameplay.

The role requires leadership, strong communication, and the ability to drive quality across multiple pods, while aligning with project goals and creative direction.

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